mirror of
https://github.com/alliedmodders/hl2sdk.git
synced 2026-10-11 12:58:00 +08:00
SDK sync.
This commit is contained in:
1 parent
7cc1bd2f96
commit
e2781a0000
558 files changed
+39082
-1463
No files matched your search
@@ -0,0 +1,37 @@
|
||||
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||||
//
|
||||
// Purpose: Eyeball shader
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#include "BaseVSShader.h"
|
||||
|
||||
// memdbgon must be the last include file in a .cpp file!!!
|
||||
#include "tier0/memdbgon.h"
|
||||
|
||||
BEGIN_VS_SHADER( Eyeball, "Help for EyeBall" )
|
||||
|
||||
BEGIN_SHADER_PARAMS
|
||||
SHADER_PARAM_OVERRIDE( BASETEXTURE, SHADER_PARAM_TYPE_TEXTURE, "models/alyx/pupil_l", "iris texture", 0 )
|
||||
SHADER_PARAM_OVERRIDE( BASETEXTURETRANSFORM, SHADER_PARAM_TYPE_MATRIX, "center .5 .5 scale 1 1 rotate 0 translate 0 0", "unused", SHADER_PARAM_NOT_EDITABLE )
|
||||
END_SHADER_PARAMS
|
||||
|
||||
SHADER_INIT_PARAMS()
|
||||
{
|
||||
}
|
||||
|
||||
SHADER_FALLBACK
|
||||
{
|
||||
// This should be a dead shader...
|
||||
return "Wireframe";
|
||||
}
|
||||
|
||||
SHADER_INIT
|
||||
{
|
||||
}
|
||||
|
||||
SHADER_DRAW
|
||||
{
|
||||
}
|
||||
|
||||
END_SHADER
|
||||
Reference in new issue
Block a user