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First version of the SOurce SDK 2013
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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class CTextureToggle : public CPointEntity
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{
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public:
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DECLARE_CLASS( CTextureToggle, CPointEntity );
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void InputIncrementBrushTexIndex( inputdata_t &inputdata );
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void InputSetBrushTexIndex( inputdata_t &inputdata );
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private:
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DECLARE_DATADESC();
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};
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LINK_ENTITY_TO_CLASS( env_texturetoggle, CTextureToggle );
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BEGIN_DATADESC( CTextureToggle )
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DEFINE_INPUTFUNC( FIELD_VOID, "IncrementTextureIndex", InputIncrementBrushTexIndex ),
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DEFINE_INPUTFUNC( FIELD_INTEGER, "SetTextureIndex", InputSetBrushTexIndex ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CTextureToggle::InputIncrementBrushTexIndex( inputdata_t& inputdata )
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{
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CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, m_target );
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while( pEntity )
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{
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int iCurrentIndex = pEntity->GetTextureFrameIndex() + 1;
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pEntity->SetTextureFrameIndex( iCurrentIndex );
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pEntity = gEntList.FindEntityByName( pEntity, m_target );
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}
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}
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void CTextureToggle::InputSetBrushTexIndex( inputdata_t& inputdata )
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{
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CBaseEntity *pEntity = gEntList.FindEntityByName( NULL, m_target );
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while( pEntity )
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{
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int iData = inputdata.value.Int();
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pEntity->SetTextureFrameIndex( iData );
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pEntity = gEntList.FindEntityByName( pEntity, m_target );
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}
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}
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