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Update from SDK 2013
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "shaderlib/cshader.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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DEFINE_FALLBACK_SHADER( WriteZ, WriteZ_DX6 )
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BEGIN_SHADER_FLAGS( WriteZ_DX6, "Help for WriteZ_DX6", SHADER_NOT_EDITABLE )
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BEGIN_SHADER_PARAMS
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END_SHADER_PARAMS
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SHADER_INIT_PARAMS()
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{
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}
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SHADER_INIT
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{
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}
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SHADER_DRAW
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{
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SHADOW_STATE
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{
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pShaderShadow->EnableColorWrites( false );
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pShaderShadow->EnableAlphaWrites( false );
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pShaderShadow->DrawFlags( SHADER_DRAW_POSITION );
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}
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DYNAMIC_STATE
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{
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}
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Draw();
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}
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END_SHADER
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