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More portions of L4D2 SDK compile and link on Mac OS X (bug 4646, r=dvander).
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@@ -8,7 +8,7 @@
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#if defined( _WIN32 ) && !defined( _X360 )
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#include <windows.h> // for WideCharToMultiByte and MultiByteToWideChar
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#elif defined(_LINUX)
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#elif defined( _LINUX ) || defined( __APPLE__ )
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#include <wchar.h> // wcslen()
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#define _alloca alloca
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#endif
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