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SDK sync.
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Naively sets the depth buffer values without testing the old values and without writing to alpha or color
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "shaderlib/CShader.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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DEFINE_FALLBACK_SHADER( SetZ, SetZ_DX6 )
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BEGIN_SHADER_FLAGS( SetZ_DX6, "Help for SetZ_DX6", SHADER_NOT_EDITABLE )
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BEGIN_SHADER_PARAMS
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END_SHADER_PARAMS
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SHADER_INIT_PARAMS()
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{
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}
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SHADER_INIT
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{
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}
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SHADER_DRAW
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{
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SHADOW_STATE
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{
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pShaderShadow->EnableColorWrites( false );
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pShaderShadow->EnableAlphaWrites( false );
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pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_ALWAYS );
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pShaderShadow->DrawFlags( SHADER_DRAW_POSITION );
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}
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DYNAMIC_STATE
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{
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}
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Draw();
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}
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END_SHADER
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