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SDK sync.
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//===========================================================================//
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#include "BaseVSShader.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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BEGIN_VS_SHADER( Detail, "Help for Detail" )
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BEGIN_SHADER_PARAMS
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END_SHADER_PARAMS
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SHADER_INIT_PARAMS()
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{
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SET_FLAGS( MATERIAL_VAR_TRANSLUCENT );
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}
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SHADER_FALLBACK
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{
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return "UnlitGeneric";
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}
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SHADER_INIT
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{
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}
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SHADER_DRAW
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{
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}
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END_SHADER
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