Commit Graph
25 Commits
Author SHA1 Message Date
GAMMACASE 8920c6d037 Update EntityIOQueuePrioritizedEvent_t 2026-09-23 15:25:37 +03:00
Juniper 80cf8554d7 Transition CUtlMap to CUtlOrderedMap (#402) 2026-07-21 19:52:53 +03:00
JuniperandGAMMACASE d870fa2e63 Transition CUtlMemory to CUtlVectorMemory & add CUtlVectorBase (#401)
Co-authored-by: GAMMACASE <[email protected]>
2026-07-14 19:24:26 +03:00
GAMMACASE d372df8abc Update EventQueuePrioritizedEvent_t 2026-06-09 14:34:55 +03:00
GAMMACASE 202e211edc Update CGameEntitySystem 2026-04-30 14:41:24 +03:00
GAMMACASE 8bb9fb5dbd Update CEventQueue 2026-04-21 12:07:29 +03:00
Michal 4d6b2e31a5 Replace CKeyValues3Context with CKV3Arena (#370) 2026-01-22 20:54:37 +03:00
GAMMACASE be39e4387a Replace CThreadMutex with CAtomicMutex 2026-01-22 18:40:37 +03:00
GAMMACASE 02e291133a Update CGameEntitySystem & EventQueuePrioritizedEvent_t 2025-08-03 21:00:36 +03:00
GAMMACASE f8b8fe219b Update CEntityKeyValues 2024-10-07 01:33:33 +03:00
GAMMACASE 9be8cba344 Cleanup CEntitySystem code 2024-10-06 03:59:03 +03:00
GAMMACASE 6c829238b4 Update CEntitySystem & EventQueuePrioritizedEvent_t 2024-10-05 05:11:24 +03:00
ipsvn 1f1d1580fd Update CEntitySystem vtable (#273) 2024-10-04 23:35:06 +03:00
GAMMACASE 74283e80d8 Remove CBaseEntity definition
It's better for thirdparty to handle definition of it, we can use CEntityInstance instead since it's a base class here.
2024-05-08 21:57:44 +03:00
vanz696 2306c0f864 Update CGameEntitySystem members (#204) 2024-02-07 19:40:14 +03:00
zer0.k 68f1e65cbd Expand EntityInstanceByClassIter_t (#199) 2024-02-04 09:19:45 +03:00
Vladimir c7a00a9a87 Add SpawnGroups & WorldRenderer related interfaces (#175)
Adds ISpawnGroup, ILoadingSpawnGroup, IGameSpawnGroupMgr, IWorld, IWorldReference & IWorldRendererMgr interfaces.
2024-01-26 07:15:55 +03:00
vanz696 92bffa0578 Various updates to CEntityClass, CEntityInstance & CUtlDict (#196) 2024-01-26 05:11:01 +03:00
GAMMACASE 423d825ea1 Fix CEntitySystem::GetEntityInstance nullptr handling 2023-12-24 14:56:13 +03:00
vanz696 b2301a9ac3 Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff (#183)
* Replace g_pEntitySystem with GameEntitySystem() function;
* KeyValues3, CGameSystem & CVariant updates;
2023-12-23 20:03:58 +03:00
Vladimir e6dc3f8a40 Update IEntityResourceManifestBuilder interface (#173) 2023-11-15 07:32:36 +03:00
komashchenko f782bbf7ed Replace obsoleted IHandleEntity with CEntityInstance (#161) 2023-10-13 19:38:47 +03:00
komashchenko edef920f90 Update CGameEntitySystem (#159) 2023-10-08 18:55:15 +03:00
GameChaos 22c1807de6 Fix IEntityResourceManifest warning and EntitySpawnInfo_t size (#156) 2023-10-07 11:06:14 +03:00
zer0.k 7931af02fa Implement CEntityHandle & CEntitySystem (#134)
Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h
2023-09-30 15:49:35 +03:00