Commit Graph
12 Commits
Author SHA1 Message Date
GAMMACASE f124c3b14e Clean up unused files 2026-07-23 16:44:05 +03:00
GAMMACASE 9457802026 Correct typo in CEntityIdentity 2026-03-25 14:11:29 +03:00
GAMMACASE f4f71ef411 Update CEntityIdentity 2026-03-20 18:08:40 +03:00
Ivan Kardapoltsev 29244abde5 Update ChangeAccessorFieldPathIndex_t (#262)
After 8/8/2024 CS2 update
2024-08-09 17:40:22 +03:00
GAMMACASE 74283e80d8 Remove CBaseEntity definition
It's better for thirdparty to handle definition of it, we can use CEntityInstance instead since it's a base class here.
2024-05-08 21:57:44 +03:00
Vladimir c7a00a9a87 Add SpawnGroups & WorldRenderer related interfaces (#175)
Adds ISpawnGroup, ILoadingSpawnGroup, IGameSpawnGroupMgr, IWorld, IWorldReference & IWorldRendererMgr interfaces.
2024-01-26 07:15:55 +03:00
vanz696 92bffa0578 Various updates to CEntityClass, CEntityInstance & CUtlDict (#196) 2024-01-26 05:11:01 +03:00
vanz696 b2301a9ac3 Add CEntityKeyValues, EntityInstanceIter_t, EntityInstanceByNameIter_t, EntityInstanceByClassIter_t & other stuff (#183)
* Replace g_pEntitySystem with GameEntitySystem() function;
* KeyValues3, CGameSystem & CVariant updates;
2023-12-23 20:03:58 +03:00
GAMMACASE dd33369b7d Extend CEntityIdentity api 2023-10-13 23:08:06 +03:00
komashchenko f782bbf7ed Replace obsoleted IHandleEntity with CEntityInstance (#161) 2023-10-13 19:38:47 +03:00
zer0.k 7931af02fa Implement CEntityHandle & CEntitySystem (#134)
Add CConcreteEntityList, CEntityComponent, CScriptComponent, CGameEntitySystem, rewrite IHandleEntity to use CEntityHandle instead of CBaseHandle, update NUM_SERIAL_NUM_BITS, comment out old CBaseEntity, obsolete basehandle.h
2023-09-30 15:49:35 +03:00
GAMMACASE 6a703f7fd0 Add CVariant 2023-09-27 16:54:58 +00:00