//========= Copyright Valve Corporation, All rights reserved. ============// #include "cbase.h" #include "localization_provider.h" enum { kScratchBufferSize = 1024 }; // ---------------------------------------------------------------------------- // Find a localized string, but return something safe if the key is null or the localized // string is missing. // ---------------------------------------------------------------------------- locchar_t* CLocalizationProvider::FindSafe( const char* pchKey ) const { if ( pchKey ) { locchar_t* wszLocalized = Find( pchKey ); if ( !wszLocalized ) { return const_cast(LOCCHAR("")); } else { return wszLocalized; } } else { return const_cast(LOCCHAR("")); } } CLocalizationProvider *GLocalizationProvider() { static CVGUILocalizationProvider g_VGUILocalizationProvider; return &g_VGUILocalizationProvider; } // vgui localization implementation CVGUILocalizationProvider::CVGUILocalizationProvider() { } locchar_t *CVGUILocalizationProvider::Find( const char *pchKey ) const { return (locchar_t*)g_pVGuiLocalize->Find( pchKey ); } void CVGUILocalizationProvider::ConvertLoccharToANSI( const locchar_t *loc_In, CUtlConstString *out_ansi ) const { char ansi_Scratch[kScratchBufferSize]; g_pVGuiLocalize->ConvertUnicodeToANSI( loc_In, ansi_Scratch, kScratchBufferSize ); *out_ansi = ansi_Scratch; } void CVGUILocalizationProvider::ConvertLoccharToUnicode( const locchar_t *loc_In, CUtlConstWideString *out_unicode ) const { *out_unicode = loc_In; } void CVGUILocalizationProvider::ConvertUTF8ToLocchar( const char *utf8_In, CUtlConstStringBase *out_loc ) const { locchar_t loc_Scratch[kScratchBufferSize]; V_UTF8ToUnicode( utf8_In, loc_Scratch, kScratchBufferSize ); *out_loc = loc_Scratch; } void CVGUILocalizationProvider::ConvertUTF8ToLocchar( const char *utf8, locchar_t *locchar, int loccharBufferSize ) const { V_UTF8ToUnicode( utf8, locchar, loccharBufferSize ); } int CVGUILocalizationProvider::ConvertLoccharToANSI( const locchar_t *loc, char *ansi, int ansiBufferSize ) const { return g_pVGuiLocalize->ConvertUnicodeToANSI( loc, ansi, ansiBufferSize ); } int CVGUILocalizationProvider::ConvertLoccharToUnicode( const locchar_t *loc, wchar_t *unicode, int unicodeBufferSize ) const { Q_wcsncpy( unicode, loc, unicodeBufferSize ); return 0; }