import "valveextensions.proto"; import "networkbasetypes.proto"; message CInButtonStatePB { option (codegen_delta_encoder) = true; optional uint64 buttonstate1 = 1; optional uint64 buttonstate2 = 2; optional uint64 buttonstate3 = 3; } message CSubtickMoveStep { option (codegen_delta_encoder) = true; optional uint64 button = 1; optional bool pressed = 2; optional float when = 3; optional float analog_forward_delta = 4; optional float analog_left_delta = 5; optional float pitch_delta = 8; optional float yaw_delta = 9; } message CBaseUserCmdExecutionNotes { option (codegen_delta_encoder) = true; optional string ignored_reason = 1; } message CBaseUserCmdPB { option (codegen_delta_encoder) = true; optional int32 legacy_command_number = 1; optional int32 client_tick = 2; optional uint32 prediction_offset_ticks_x256 = 17; optional .CInButtonStatePB buttons_pb = 3; optional .CMsgQAngle viewangles = 4; optional float forwardmove = 5; optional float leftmove = 6; optional float upmove = 7; optional int32 impulse = 8; optional int32 weaponselect = 9; optional int32 random_seed = 10; optional int32 mousedx = 11; optional int32 mousedy = 12; optional uint32 pawn_entity_handle = 14 [default = 16777215]; repeated .CSubtickMoveStep subtick_moves = 18; optional bytes move_crc = 19; optional uint32 consumed_server_angle_changes = 20; optional int32 cmd_flags = 21; optional .CBaseUserCmdExecutionNotes execution_notes = 22; } message CUserCmdBasePB { option (codegen_delta_encoder) = true; optional .CBaseUserCmdPB base = 1; }