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2026-10-05 21:23:50 +03:00

1330 lines
46 KiB
C++

#ifndef CVARIANT_H
#define CVARIANT_H
#if _WIN32
#pragma once
#endif
#include "basetypes.h"
#include "string_t.h"
#include "vector.h"
#include "vector2d.h"
#include "vector4d.h"
#include "vectorws.h"
#include "Color.h"
#include "entity2/entityidentity.h"
#include "entityhandle.h"
#include "tier1/bufferstring.h"
#include "tier1/utlscratchmemory.h"
#include "resourcefile/resourcetype.h"
#include "mathlib.h"
#include "tier0/memdbgon.h"
FORWARD_DECLARE_HANDLE( HSCRIPT );
typedef enum _fieldtypes : uint8
{
FIELD_VOID = 0, // No type or value
FIELD_FLOAT32, // Any floating point value
FIELD_STRING, // A string ID (return from ALLOC_STRING)
FIELD_VECTOR, // Any vector, QAngle, or AngularImpulse
FIELD_QUATERNION, // A quaternion
FIELD_INT32, // Any integer or enum
FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression
FIELD_INT16, // 2 byte integer
FIELD_CHARACTER, // a byte
FIELD_COLOR32, // 8-bit per channel r,g,b,a (32bit color)
FIELD_EMBEDDED, // an embedded object with a datadesc, recursively traverse and embedded class/structure based on an additional typedescription
FIELD_CUSTOM, // special type that contains function pointers to it's read/write/parse functions
FIELD_CLASSPTR, // CBaseEntity *
FIELD_EHANDLE, // Entity handle
FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically)
FIELD_TIME, // a floating point time (these are fixed up automatically too!)
FIELD_TICK, // an integer tick count( fixed up similarly to time)
FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache)
FIELD_INPUT, // a list of inputed data fields (all derived from CMultiInputVar)
FIELD_FUNCTION, // A class function pointer (Think, Use, etc)
FIELD_VMATRIX, // a vmatrix (output coords are NOT worldspace)
// NOTE: Use float arrays for local transformations that don't need to be fixed up.
FIELD_VMATRIX_WORLDSPACE,// A VMatrix that maps some local space to world space (translation is fixed up on level transitions)
FIELD_MATRIX3X4_WORLDSPACE, // matrix3x4_t that maps some local space to world space (translation is fixed up on level transitions)
FIELD_INTERVAL, // a start and range floating point interval ( e.g., 3.2->3.6 == 3.2 and 0.4 )
FIELD_UNUSED,
FIELD_VECTOR2D, // 2 floats
FIELD_INT64, // 64bit integer
FIELD_VECTOR4D, // 4 floats
FIELD_RESOURCE,
FIELD_TYPEUNKNOWN,
FIELD_CSTRING,
FIELD_HSCRIPT,
FIELD_VARIANT,
FIELD_UINT64,
FIELD_FLOAT64,
FIELD_POSITIVEINTEGER_OR_NULL,
FIELD_HSCRIPT_NEW_INSTANCE,
FIELD_UINT32,
FIELD_UTLSTRINGTOKEN,
FIELD_QANGLE,
FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTOR,
FIELD_HMATERIAL,
FIELD_HMODEL,
FIELD_NETWORK_QUANTIZED_VECTOR,
FIELD_NETWORK_QUANTIZED_FLOAT,
FIELD_DIRECTION_VECTOR_WORLDSPACE,
FIELD_QANGLE_WORLDSPACE,
FIELD_QUATERNION_WORLDSPACE,
FIELD_HSCRIPT_LIGHTBINDING,
FIELD_V8_VALUE,
FIELD_V8_OBJECT,
FIELD_V8_ARRAY,
FIELD_V8_CALLBACK_INFO,
FIELD_UTLSTRING,
FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_POSITION_VECTOR,
FIELD_HRENDERTEXTURE,
FIELD_HPARTICLESYSTEMDEFINITION,
FIELD_UINT8,
FIELD_UINT16,
FIELD_CTRANSFORM,
FIELD_CTRANSFORM_WORLDSPACE,
FIELD_HPOSTPROCESSING,
FIELD_MATRIX3X4,
FIELD_SHIM,
FIELD_CMOTIONTRANSFORM,
FIELD_CMOTIONTRANSFORM_WORLDSPACE,
FIELD_ATTACHMENT_HANDLE,
FIELD_AMMO_INDEX,
FIELD_CONDITION_ID,
DEPRECATED_FIELD_AI_SCHEDULE_BITS,
FIELD_MODIFIER_HANDLE,
FIELD_ROTATION_VECTOR,
FIELD_ROTATION_VECTOR_WORLDSPACE,
FIELD_HVDATA,
FIELD_SCALE32,
FIELD_STRING_AND_TOKEN,
FIELD_ENGINE_TIME,
FIELD_ENGINE_TICK,
FIELD_WORLD_GROUP_ID,
FIELD_GLOBALSYMBOL,
FIELD_HNMGRAPHDEFINITION,
FIELD_NETWORK_QUANTIZED_VECTORWS,
FIELD_NETWORK_ORIGIN_CELL_QUANTIZED_VECTORWS,
FIELD_TYPECOUNT
} fieldtype_t;
// ========
class CVariantDefaultAllocator
{
public:
enum { ALWAYS_COPY = 0 };
static void *Allocate( uint nSize )
{
return malloc( nSize );
}
static void Free( void *pMemory )
{
free( pMemory );
}
};
class CEntityVariantAllocator
{
public:
enum { ALWAYS_COPY = 0 };
static void Free( void *pMemory ) { /* Skipped intentionally */ }
static void *Allocate( uint nSize )
{
return sm_pMemoryPool->AllocAligned( nSize, 8 * (nSize >= 16) + 8 );
}
static void Activate( CUtlScratchMemoryPool *pMemoryPool, bool bEnable )
{
sm_pMemoryPool = bEnable ? pMemoryPool : nullptr;
}
private:
static CUtlScratchMemoryPool *sm_pMemoryPool;
};
enum CVFlags_t
{
// Indicates that variant has the memory allocated in place of a primitive types and it would be freed when needed
CV_FREE = 0x01,
};
template <typename CValueAllocator = CVariantDefaultAllocator>
class CVariantBase
{
public:
CVariantBase() : m_type( FIELD_VOID ), m_flags( 0 ) { m_pData = nullptr; }
CVariantBase( uint8 val ) : m_type( FIELD_UINT8 ), m_flags( 0 ) { m_uint8 = val;}
CVariantBase( int16 val ) : m_type( FIELD_INT16 ), m_flags( 0 ) { m_int16 = val;}
CVariantBase( uint16 val ) : m_type( FIELD_UINT16 ), m_flags( 0 ) { m_uint16 = val;}
CVariantBase( int32 val ) : m_type( FIELD_INT32 ), m_flags( 0 ) { m_int32 = val;}
CVariantBase( uint32 val) : m_type( FIELD_UINT32 ), m_flags( 0 ) { m_uint32 = val; }
CVariantBase( int64 val ) : m_type( FIELD_INT64 ), m_flags( 0 ) { m_int64 = val; }
CVariantBase( uint64 val ) : m_type( FIELD_UINT64), m_flags( 0 ) { m_uint64 = val; }
CVariantBase( float32 val ) : m_type( FIELD_FLOAT32 ), m_flags( 0 ) { m_float32 = val; }
CVariantBase( float64 val ) : m_type( FIELD_FLOAT64 ), m_flags( 0 ) { m_float64 = val; }
CVariantBase( char val ) : m_type( FIELD_CHARACTER ), m_flags( 0 ) { m_char = val; }
CVariantBase( bool val ) : m_type( FIELD_BOOLEAN ), m_flags( 0 ) { m_bool = val; }
CVariantBase( HSCRIPT val ) : m_type( FIELD_HSCRIPT ), m_flags( 0 ) { m_hScript = val; }
CVariantBase( CEntityHandle val ) : m_type( FIELD_EHANDLE ), m_flags( 0 ) { m_hEntity = val; }
CVariantBase( CUtlStringToken val ) : m_type( FIELD_UTLSTRINGTOKEN ), m_flags( 0 ){ m_utlStringToken = val; }
CVariantBase( ResourceHandle_t val ) : m_type( FIELD_RESOURCE ), m_flags( 0 ) { m_hResource = val; }
CVariantBase( string_t val ) : m_type( FIELD_STRING ), m_flags( 0 ) { m_stringt = val; }
CVariantBase( color32 val ) : m_type( FIELD_COLOR32 ), m_flags( 0 ) { m_color32 = val; }
CVariantBase( Color val ) : m_type( FIELD_COLOR32 ), m_flags( 0 ) { m_color32 = val.ToColor32(); }
CVariantBase( const Vector &val, bool bCopy = false ) : m_type( FIELD_VECTOR ), m_flags( 0 ) { CopyData(val, bCopy); }
CVariantBase( const Vector *val, bool bCopy = false ) : m_type( FIELD_VECTOR ), m_flags( 0 ) { CopyData(*val, bCopy); }
CVariantBase( const QAngle &val, bool bCopy = false ) : m_type( FIELD_QANGLE ), m_flags( 0 ) { CopyData(val, bCopy); }
CVariantBase( const QAngle *val, bool bCopy = false ) : m_type( FIELD_QANGLE ), m_flags( 0 ) { CopyData(*val, bCopy); }
CVariantBase( const Vector2D &val, bool bCopy = false ) : m_type( FIELD_VECTOR2D ), m_flags( 0 ) { CopyData(val, bCopy); }
CVariantBase( const Vector2D *val, bool bCopy = false ) : m_type( FIELD_VECTOR2D ), m_flags( 0 ) { CopyData(*val, bCopy); }
CVariantBase( const Vector4D &val, bool bCopy = false ) : m_type( FIELD_VECTOR4D ), m_flags( 0 ) { CopyData(val, bCopy); }
CVariantBase( const Vector4D *val, bool bCopy = false ) : m_type( FIELD_VECTOR4D ), m_flags( 0 ) { CopyData(*val, bCopy); }
CVariantBase( const VectorWS &val, bool bCopy = false ) : m_type( FIELD_POSITION_VECTOR ), m_flags( 0 ){ CopyData(val, bCopy); }
CVariantBase( const VectorWS *val, bool bCopy = false ) : m_type( FIELD_POSITION_VECTOR ), m_flags( 0 ){ CopyData(*val, bCopy); }
CVariantBase( const Quaternion &val, bool bCopy = false ) : m_type( FIELD_QUATERNION ), m_flags( 0 ) { CopyData(val, bCopy); }
CVariantBase( const Quaternion *val, bool bCopy = false ) : m_type( FIELD_QUATERNION ), m_flags( 0 ) { CopyData(*val, bCopy); }
CVariantBase( const char *val, bool bCopy = false ) : m_type( FIELD_CSTRING ), m_flags( 0 ) { CopyData(val, bCopy); }
CVariantBase( const CVariantBase<CValueAllocator> &variant ) : m_type( FIELD_VOID ), m_flags( 0 ) { variant.AssignTo( this ); }
void operator=( const CVariantBase<CValueAllocator> &variant ) { variant.AssignTo( this ); }
// Checks if the stored value is of type FIELD_VOID
bool IsNull() const { return (m_type == FIELD_VOID ); }
operator uint8() const { Assert( m_type == FIELD_UINT8 ); return m_uint8; }
operator int16() const { Assert( m_type == FIELD_INT16 ); return m_int16; }
operator uint16() const { Assert( m_type == FIELD_UINT16 ); return m_uint16; }
operator int32() const { Assert( m_type == FIELD_INT32 ); return m_int32; }
operator uint32() const { Assert( m_type == FIELD_UINT32 ); return m_uint32; }
operator int64() const { Assert( m_type == FIELD_INT64); return m_int64; }
operator uint64() const { Assert( m_type == FIELD_UINT64); return m_uint64; }
operator float32() const { Assert( m_type == FIELD_FLOAT32 ); return m_float32; }
operator float64() const { Assert( m_type == FIELD_FLOAT64 ); return m_float64; }
operator const string_t() const { Assert( m_type == FIELD_STRING ); return m_stringt; }
operator const char *() const { Assert( m_type == FIELD_CSTRING ); return ( m_pszString ) ? m_pszString : ""; }
operator const Vector &() const { Assert( m_type == FIELD_VECTOR ); static Vector vecNull(0, 0, 0); return (m_pVector) ? *m_pVector : vecNull; }
operator const VectorWS &() const { Assert( m_type == FIELD_POSITION_VECTOR );static VectorWS vecNull(0, 0, 0); return (m_pVectorWS) ? *m_pVectorWS : vecNull; }
operator const Vector2D &() const { Assert( m_type == FIELD_VECTOR2D ); static Vector2D vecNull(0, 0); return (m_pVector2D) ? *m_pVector2D : vecNull; }
operator const Vector4D &() const { Assert( m_type == FIELD_VECTOR4D ); static Vector4D vecNull(0, 0, 0, 0); return (m_pVector4D) ? *m_pVector4D : vecNull; }
operator const QAngle &() const { Assert( m_type == FIELD_QANGLE); static QAngle angNull(0, 0, 0); return (m_pQAngle) ? *m_pQAngle : angNull; }
operator const Quaternion &() const { Assert( m_type == FIELD_QUATERNION); static Quaternion quatNull(0, 0, 0, 0); return (m_pQuaternion) ? *m_pQuaternion : quatNull; }
operator Color() const { Assert( m_type == FIELD_COLOR32 ); return Color( m_color32 ); }
operator color32() const { Assert( m_type == FIELD_COLOR32 ); return m_color32; }
operator char() const { Assert( m_type == FIELD_CHARACTER ); return m_char; }
operator bool() const { Assert( m_type == FIELD_BOOLEAN ); return m_bool; }
operator HSCRIPT() const { Assert( m_type == FIELD_HSCRIPT ); return m_hScript; }
operator CEntityHandle() const { Assert( m_type == FIELD_EHANDLE); return m_hEntity; }
operator CUtlStringToken() const { Assert( m_type == FIELD_UTLSTRINGTOKEN); return m_utlStringToken; }
operator ResourceHandle_t() const { Assert( m_type == FIELD_RESOURCE); return m_hResource; }
void operator=( uint8 i ) { Free(); m_type = FIELD_UINT8; m_uint8 = i; }
void operator=( int16 i ) { Free(); m_type = FIELD_INT16; m_int16 = i; }
void operator=( uint16 i ) { Free(); m_type = FIELD_UINT16; m_uint16 = i; }
void operator=( int32 i ) { Free(); m_type = FIELD_INT32; m_int32 = i; }
void operator=( uint32 u ) { Free(); m_type = FIELD_UINT32; m_uint32 = u; }
void operator=( int64 i ) { Free(); m_type = FIELD_INT64; m_int64 = i; }
void operator=( uint64 u ) { Free(); m_type = FIELD_UINT64; m_uint64 = u; }
void operator=( float32 f ) { Free(); m_type = FIELD_FLOAT32; m_float32 = f; }
void operator=( float64 d ) { Free(); m_type = FIELD_FLOAT64; m_float64 = d; }
void operator=( const Vector &vec ) { CopyData( vec ); }
void operator=( const Vector *vec ) { CopyData( *vec ); }
void operator=( const Vector2D &vec ) { CopyData( vec ); }
void operator=( const Vector2D *vec ) { CopyData( *vec ); }
void operator=( const Vector4D &vec ) { CopyData( vec ); }
void operator=( const Vector4D *vec ) { CopyData( *vec ); }
void operator=( const VectorWS &vec ) { CopyData( vec ); }
void operator=( const VectorWS *vec ) { CopyData( *vec ); }
void operator=( const QAngle &ang ) { CopyData( ang ); }
void operator=( const QAngle *ang ) { CopyData( *ang ); }
void operator=( const Quaternion &quat ){ CopyData( quat ); }
void operator=( const Quaternion *quat ){ CopyData( *quat ); }
void operator=( const char *psz ) { CopyData( psz ); }
void operator=( string_t psz ) { CopyData( psz.ToCStr() ); }
void operator=( Color color ) { Free(); m_type = FIELD_COLOR32; m_color32 = color.ToColor32(); }
void operator=( color32 color ) { Free(); m_type = FIELD_COLOR32; m_color32 = color; }
void operator=( char c ) { Free(); m_type = FIELD_CHARACTER; m_char = c; }
void operator=( bool b ) { Free(); m_type = FIELD_BOOLEAN; m_bool = b; }
void operator=( HSCRIPT h ) { Free(); m_type = FIELD_HSCRIPT; m_hScript = h; }
void operator=( CEntityHandle eh) { Free(); m_type = FIELD_EHANDLE; m_hEntity = eh; }
void operator=( CUtlStringToken tok ) { Free(); m_type = FIELD_UTLSTRINGTOKEN; m_utlStringToken = tok; }
void operator=( ResourceHandle_t r ) { Free(); m_type = FIELD_RESOURCE; m_hResource = r; }
~CVariantBase()
{
Free();
}
// Frees the internal buffer and resets the value to be FIELD_VOID
void Free();
template <typename T> T Get() const;
// Copies the contents of the value into a pDest, also converts the content when possible
template <typename T> bool AssignTo( T *pDest ) const;
template <typename T> bool AssignTo( CVariantBase<T> *pDest ) const;
bool AssignTo( CBufferString &buf ) const;
bool AssignTo(float *pDest) const;
bool AssignTo(int *pDest) const;
bool AssignTo(bool *pDest) const;
bool AssignTo(string_t *pDest) const;
bool AssignTo(Vector *pDest) const;
bool AssignTo(VectorWS *pDest) const;
bool AssignTo(Vector2D *pDest) const;
bool AssignTo(Vector4D *pDest) const;
bool AssignTo(Quaternion *pDest) const;
bool AssignTo(QAngle *pDest) const;
bool AssignTo(Color *pDest) const;
bool AssignTo(ResourceHandle_t *pDest) const;
bool AssignTo(HSCRIPT *pDest) const;
bool AssignTo(CUtlStringToken *pDest) const;
bool AssignTo(CEntityHandle *pDest) const;
bool AssignTo(CEntityInstance **pDest) const;
// Converts underlying value into a different type
bool Convert( fieldtype_t newType );
const char *ToString() const;
int GetType() const { return m_type; }
uint16 GetFlags() const { return m_flags; }
// Allocates own buffers and copies the internal value when needed, if silent = false, emits a global warning
void ConvertToCopiedData( bool silent = true );
private:
void *Allocate( uint nSize );
template< typename T > T *Allocate();
void Free( void *pMemory );
// Copies the src data into an internal value, setting bForceCopy would allocate its own memory to store the contents
template <typename T>
void CopyData( const T &src, bool bForceCopy = false );
void CopyData( const char *src, bool bForceCopy = false );
// Sets the internal value to the pData content, doesn't allocate memory nor copies the content.
// Be sure to call ConvertToCopiedData() when required
void Set( fieldtype_t ftype, void *pData );
union
{
uint8 m_uint8;
int16 m_int16;
uint16 m_uint16;
int32 m_int32;
uint32 m_uint32;
int64 m_int64;
uint64 m_uint64;
float32 m_float32;
float64 m_float64;
const char *m_pszString;
const Vector *m_pVector;
const QAngle *m_pQAngle;
const Vector2D *m_pVector2D;
const Vector4D *m_pVector4D;
const VectorWS *m_pVectorWS;
const Quaternion *m_pQuaternion;
color32 m_color32;
void *m_pData;
char m_char;
bool m_bool;
HSCRIPT m_hScript;
CEntityHandle m_hEntity;
string_t m_stringt;
CUtlStringToken m_utlStringToken;
ResourceHandle_t m_hResource;
};
fieldtype_t m_type;
// CVFlags_t flags
uint16 m_flags;
};
typedef CVariantBase<> CVariant;
typedef CVariantBase<CEntityVariantAllocator> CEntityVariant;
typedef CVariant variant_t;
template <typename T> struct VariantDeducer_t { enum { FIELD_TYPE = FIELD_TYPEUNKNOWN }; };
#define DECLARE_DEDUCE_VARIANT_FIELDTYPE( fieldType, type ) template<> struct VariantDeducer_t<type> { enum { FIELD_TYPE = fieldType }; };
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_VOID, void );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_CSTRING, const char * );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_CSTRING, char * );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_VECTOR, Vector );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_VECTOR, Vector * );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_VECTOR, const Vector & );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_POSITION_VECTOR, VectorWS );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_POSITION_VECTOR, VectorWS * );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_POSITION_VECTOR, const VectorWS & );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_VECTOR2D, Vector2D );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_VECTOR2D, Vector2D * );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_VECTOR2D, const Vector2D & );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_VECTOR4D, Vector4D );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_VECTOR4D, Vector4D * );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_VECTOR4D, const Vector4D & );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_QANGLE, QAngle );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_QANGLE, QAngle * );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_QANGLE, const QAngle & );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_QUATERNION, Quaternion );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_QUATERNION, Quaternion * );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_QUATERNION, const Quaternion & );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_COLOR32, color32 );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_STRING, string_t );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_BOOLEAN, bool );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_CHARACTER, char );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_FLOAT32, float32 );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_FLOAT64, float64 );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_UINT8, uint8 );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_INT16, int16 );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_UINT16, uint16 );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_INT32, int32 );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_UINT32, uint32 );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_INT64, int64 );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_UINT64, uint64 );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_HSCRIPT, HSCRIPT );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_EHANDLE, CEntityHandle );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_RESOURCE, ResourceHandle_t );
DECLARE_DEDUCE_VARIANT_FIELDTYPE( FIELD_UTLSTRINGTOKEN, CUtlStringToken );
#define VariantDeduceType( T ) ((fieldtype_t)VariantDeducer_t<T>::FIELD_TYPE)
#undef DECLARE_DEDUCE_VARIANT_FIELDTYPE
template <typename T>
inline const char *VariantFieldTypeName()
{
return T::using_unknown_variant_type();
}
#define DECLARE_NAMED_VARIANT_FIELDTYPE( fieldType, strName ) template <> inline const char * VariantFieldTypeName<fieldType>() { return strName; }
DECLARE_NAMED_VARIANT_FIELDTYPE( void, "void" );
DECLARE_NAMED_VARIANT_FIELDTYPE( const char *, "cstring" );
DECLARE_NAMED_VARIANT_FIELDTYPE( char *, "cstring" );
DECLARE_NAMED_VARIANT_FIELDTYPE( Vector2D, "vector2d" );
DECLARE_NAMED_VARIANT_FIELDTYPE( const Vector2D &, "vector2d" );
DECLARE_NAMED_VARIANT_FIELDTYPE( Vector, "vector" );
DECLARE_NAMED_VARIANT_FIELDTYPE( const Vector &, "vector" );
DECLARE_NAMED_VARIANT_FIELDTYPE( Vector4D, "vector4d" );
DECLARE_NAMED_VARIANT_FIELDTYPE( const Vector4D &, "vector4d" );
DECLARE_NAMED_VARIANT_FIELDTYPE( VectorWS, "vectorws" );
DECLARE_NAMED_VARIANT_FIELDTYPE( const VectorWS &, "vectorws" );
DECLARE_NAMED_VARIANT_FIELDTYPE( QAngle, "qangle" );
DECLARE_NAMED_VARIANT_FIELDTYPE( const QAngle &, "qangle" );
DECLARE_NAMED_VARIANT_FIELDTYPE( color32, "color" );
DECLARE_NAMED_VARIANT_FIELDTYPE( bool, "boolean" );
DECLARE_NAMED_VARIANT_FIELDTYPE( char, "character" );
DECLARE_NAMED_VARIANT_FIELDTYPE( uint8, "uint8" );
DECLARE_NAMED_VARIANT_FIELDTYPE( int16, "int16" );
DECLARE_NAMED_VARIANT_FIELDTYPE( uint16, "uint16" );
DECLARE_NAMED_VARIANT_FIELDTYPE( int32, "int32" );
DECLARE_NAMED_VARIANT_FIELDTYPE( uint32, "uint32" );
DECLARE_NAMED_VARIANT_FIELDTYPE( int64, "int64" );
DECLARE_NAMED_VARIANT_FIELDTYPE( uint64, "uint64" );
DECLARE_NAMED_VARIANT_FIELDTYPE( float32, "float32" );
DECLARE_NAMED_VARIANT_FIELDTYPE( float64, "float64" );
DECLARE_NAMED_VARIANT_FIELDTYPE( HSCRIPT, "hscript" );
DECLARE_NAMED_VARIANT_FIELDTYPE( CVariant, "variant" );
DECLARE_NAMED_VARIANT_FIELDTYPE( CBaseHandle, "ehandle" );
DECLARE_NAMED_VARIANT_FIELDTYPE( Quaternion, "quaternion" );
DECLARE_NAMED_VARIANT_FIELDTYPE( CUtlStringToken, "utlstringtoken" );
#undef DECLARE_NAMED_VARIANT_FIELDTYPE
inline const char *VariantFieldTypeName( fieldtype_t eType )
{
switch(eType)
{
case FIELD_VOID: return "void";
case FIELD_FLOAT32: return "float32";
case FIELD_STRING: return "string_t";
case FIELD_VECTOR: return "vector";
case FIELD_QUATERNION: return "quaternion";
case FIELD_INT32: return "int32";
case FIELD_BOOLEAN: return "boolean";
case FIELD_CHARACTER: return "character";
case FIELD_COLOR32: return "color";
case FIELD_EHANDLE: return "ehandle";
case FIELD_POSITION_VECTOR: return "vectorws";
case FIELD_VECTOR2D: return "vector2d";
case FIELD_VECTOR4D: return "vector4d";
case FIELD_INT64: return "int64";
case FIELD_RESOURCE: return "resourcehandle";
case FIELD_CSTRING: return "cstring";
case FIELD_HSCRIPT: return "hscript";
case FIELD_VARIANT: return "variant";
case FIELD_UINT64: return "uint64";
case FIELD_FLOAT64: return "float64";
case FIELD_UINT32: return "unsigned";
case FIELD_UTLSTRINGTOKEN: return "utlstringtoken";
case FIELD_QANGLE: return "qangle";
case FIELD_HSCRIPT_LIGHTBINDING: return "hscript_lightbinding";
case FIELD_V8_VALUE: return "js_value";
case FIELD_V8_OBJECT: return "js_object";
case FIELD_V8_ARRAY: return "js_array";
case FIELD_V8_CALLBACK_INFO: return "js_raw_args";
case FIELD_UINT8: return "uint8";
case FIELD_GLOBALSYMBOL: return "globalsymbol";
default: return "unknown_variant_type";
}
}
#define VARIANT_NULL CVariant()
//-----------------------------------------------------------------------------
// Default allocator
//-----------------------------------------------------------------------------
template< class CValueAllocator >
inline void *CVariantBase<CValueAllocator>::Allocate( uint nSize )
{
return CValueAllocator::Allocate( nSize );
}
template< class CValueAllocator >
template< typename T >
inline T *CVariantBase<CValueAllocator>::Allocate()
{
// ASSERT_MEMALLOC_WILL_ALIGN( T );
return (T *)CValueAllocator::Allocate( sizeof( T ) );
}
template< class CValueAllocator >
inline void CVariantBase<CValueAllocator>::Free( void *pMemory )
{
return CValueAllocator::Free( pMemory );
}
//-----------------------------------------------------------------------------
// Data freeing
//-----------------------------------------------------------------------------
template< class CValueAllocator >
inline void CVariantBase<CValueAllocator>::Free()
{
if(m_flags & CV_FREE)
{
Free( m_pData );
m_flags &= ~CV_FREE;
}
m_pData = nullptr;
m_type = FIELD_VOID;
}
//-----------------------------------------------------------------------------
// Copy helper
//-----------------------------------------------------------------------------
template< class CValueAllocator >
inline void CVariantBase<CValueAllocator>::CopyData( const char *src, bool bForceCopy )
{
Free();
m_type = FIELD_CSTRING;
if(src && (CValueAllocator::ALWAYS_COPY || bForceCopy))
{
int len = strlen( src ) + 1;
m_pszString = (char *)Allocate( len );
memcpy( (void *)m_pszString, src, len );
m_flags |= CV_FREE;
}
else
{
m_pszString = src;
}
}
// Copies the src data into an internal value, setting bForceCopy would allocate its own memory to store the contents
template< class CValueAllocator >
template <typename T>
inline void CVariantBase<CValueAllocator>::CopyData( const T &src, bool bForceCopy )
{
COMPILE_TIME_ASSERT( VariantDeduceType( T ) != FIELD_TYPEUNKNOWN );
Free();
m_type = VariantDeduceType( T );
if(CValueAllocator::ALWAYS_COPY || bForceCopy)
{
m_pData = Allocate<T>();
*(T *)m_pData = src;
m_flags |= CV_FREE;
}
else
{
m_pData = const_cast<T *>(&src);
}
}
template< class CValueAllocator >
inline void CVariantBase<CValueAllocator>::ConvertToCopiedData( bool silent )
{
if((m_flags & CV_FREE) == 0)
{
switch( m_type )
{
case FIELD_VECTOR: CopyData( *m_pVector, true ); break;
case FIELD_VECTOR2D: CopyData( *m_pVector2D, true ); break;
case FIELD_VECTOR4D: CopyData( *m_pVector4D, true ); break;
case FIELD_POSITION_VECTOR:CopyData( *m_pVectorWS, true ); break;
case FIELD_QUATERNION: CopyData( *m_pQuaternion, true ); break;
case FIELD_QANGLE: CopyData( *m_pQAngle, true ); break;
case FIELD_CSTRING: CopyData( m_pszString, true ); break;
default:
{
if(!silent)
Warning( "Attempted to ConvertToCopiedData for unsupported type (%d)\n", m_type );
break;
}
}
}
}
//-----------------------------------------------------------------------------
// Type converting get operations
//-----------------------------------------------------------------------------
template< class CValueAllocator >
template< typename T >
inline T CVariantBase<CValueAllocator>::Get() const
{
T value{};
AssignTo( &value );
return value;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( CBufferString &buf ) const
{
buf.Purge( 0 );
switch(m_type)
{
case FIELD_VOID: return false;
case FIELD_FLOAT32: buf.Format( "%g", m_float32 ); return true;
case FIELD_FLOAT64: buf.Format( "%g", m_float64 ); return true;
case FIELD_INT32: buf.Format( "%d", m_int32 ); return true;
case FIELD_EHANDLE: buf.Format( "%u", m_hEntity.ToInt() ); return true;
case FIELD_UTLSTRINGTOKEN:buf.Format( "%u", m_utlStringToken.GetHashCode() ); return true;
case FIELD_UINT32: buf.Format( "%u", m_uint32 ); return true;
case FIELD_UINT8: buf.Format( "%u", m_uint8 ); return true;
case FIELD_INT64: buf.Format( "%lld", m_int64 ); return true;
case FIELD_UINT64: buf.Format( "%llu", m_uint64 ); return true;
case FIELD_BOOLEAN: buf.Insert( 0, m_bool ? "true" : "false" ); return true;
case FIELD_STRING: buf.Insert( 0, m_stringt.ToCStr() ); return true;
case FIELD_CSTRING: buf.Insert( 0, m_pszString ? m_pszString : "(null)" ); return true;
case FIELD_CHARACTER: buf.Format( "%c", m_char ); return true;
case FIELD_VECTOR2D: buf.Format( "%g %g", m_pVector2D->x, m_pVector2D->y ); return true;
case FIELD_COLOR32: buf.Format( "%d %d %d %d", m_color32.r, m_color32.g, m_color32.b, m_color32.a ); return true;
case FIELD_POSITION_VECTOR:
case FIELD_VECTOR:
case FIELD_QANGLE:
{
buf.Format( "%g %g %g", m_pVector->x, m_pVector->y, m_pVector->z );
return true;
}
case FIELD_QUATERNION:
case FIELD_VECTOR4D:
{
buf.Format( "%g %g %g %g", m_pVector4D->x, m_pVector4D->y, m_pVector4D->z, m_pVector4D->w );
return true;
}
default: Warning( "No conversion from %s to string at the moment!\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( float *pDest ) const
{
switch(m_type)
{
case FIELD_VOID: *pDest = 0.0; return false;
case FIELD_UINT8: *pDest = m_uint8; return true;
case FIELD_INT32: *pDest = m_int32; return true;
case FIELD_INT64: *pDest = m_int64; return true;
case FIELD_UINT32: *pDest = m_uint32; return true;
case FIELD_UINT64: *pDest = m_uint64; return true;
case FIELD_FLOAT32: *pDest = m_float32; return true;
case FIELD_FLOAT64: *pDest = m_float64; return true;
case FIELD_BOOLEAN: *pDest = m_bool; return true;
case FIELD_CSTRING:
{
if(m_pszString && m_pszString[0])
{
*pDest = V_atof( m_pszString );
return true;
}
}
case FIELD_STRING:
{
if(m_stringt.ToCStr()[0])
{
*pDest = V_atof( m_stringt.ToCStr() );
return true;
}
}
default: Warning( "No conversion from %s to float right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( int *pDest ) const
{
switch(m_type)
{
case FIELD_VOID: *pDest = 0; return false;
case FIELD_UINT8: *pDest = m_uint8; return true;
case FIELD_INT32: *pDest = m_int32; return true;
case FIELD_INT64: *pDest = m_int64; return true;
case FIELD_UINT32: *pDest = m_uint32; return true;
case FIELD_UINT64: *pDest = m_uint64; return true;
case FIELD_FLOAT32: *pDest = m_float32; return true;
case FIELD_FLOAT64: *pDest = m_float64; return true;
case FIELD_BOOLEAN: *pDest = m_bool; return true;
case FIELD_CSTRING:
{
*pDest = 0;
if(m_pszString)
*pDest = V_atoi( m_pszString );
return m_pszString != nullptr;
}
case FIELD_STRING:
{
*pDest = V_atoi( m_stringt.ToCStr() );
return !m_stringt;
}
default: Warning( "No conversion from %s to int now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( bool *pDest ) const
{
switch(m_type)
{
case FIELD_VOID: *pDest = 0; return false;
case FIELD_INT32: *pDest = m_int32 != 0; return true;
case FIELD_INT64: *pDest = m_int64 != 0; return true;
case FIELD_UINT32: *pDest = m_uint32 != 0; return true;
case FIELD_UINT64: *pDest = m_uint64 != 0; return true;
case FIELD_FLOAT32: *pDest = m_float32 != 0.0; return true;
case FIELD_FLOAT64: *pDest = m_float64 != 0.0; return true;
case FIELD_BOOLEAN: *pDest = m_bool; return true;
case FIELD_CSTRING:
{
if(m_pszString && m_pszString[0])
{
bool successful = false;
*pDest = V_StringToBool( m_pszString, false, &successful );
return successful;
}
}
case FIELD_STRING:
{
if(m_stringt.ToCStr()[0])
{
bool successful = false;
*pDest = V_StringToBool( m_stringt.ToCStr(), false, &successful );
return successful;
}
}
default: Warning( "No conversion from %s to bool right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( string_t *pDest ) const
{
if(m_type == FIELD_STRING)
{
*pDest = m_stringt;
return true;
}
else if(m_type == FIELD_CSTRING)
{
if(m_pszString)
{
*pDest = MAKE_STRING( m_pszString );
return true;
}
}
else
{
Warning( "No conversion from %s to string_t right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( Vector *pDest ) const
{
switch(m_type)
{
case FIELD_VOID: *pDest = vec3_origin; return false;
case FIELD_VECTOR: *pDest = *m_pVector; return true;
case FIELD_POSITION_VECTOR: *pDest = *(Vector *)m_pVectorWS; return true;
case FIELD_CSTRING:
{
if(m_pszString && m_pszString[0] != '\0')
{
bool successful = false;
V_StringToVector( m_pszString, *pDest, &successful );
return successful;
}
}
case FIELD_STRING:
{
if(m_stringt.ToCStr()[0])
{
bool successful = false;
V_StringToVector( m_stringt.ToCStr(), *pDest, &successful );
return successful;
}
}
default: Warning( "No conversion from %s to Vector right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( VectorWS *pDest ) const
{
switch(m_type)
{
case FIELD_VOID: *pDest = vec3ws_origin; return false;
case FIELD_POSITION_VECTOR: *pDest = *m_pVectorWS; return true;
case FIELD_VECTOR: *pDest = *(VectorWS *)m_pVector; return true;
case FIELD_CSTRING:
{
if(m_pszString && m_pszString[0] != '\0')
{
bool successful = false;
V_StringToVectorWS( m_pszString, *pDest, &successful );
return successful;
}
}
case FIELD_STRING:
{
if(m_stringt.ToCStr()[0])
{
bool successful = false;
V_StringToVectorWS( m_stringt.ToCStr(), *pDest, &successful );
return successful;
}
}
default: Warning( "No conversion from %s to Vector right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( Vector2D *pDest ) const
{
switch(m_type)
{
case FIELD_VOID: *pDest = vec2_origin; return false;
case FIELD_VECTOR2D: *pDest = *m_pVector2D; return true;
case FIELD_CSTRING:
{
if(m_pszString && m_pszString[0] != '\0')
{
bool successful = false;
V_StringToVector2D( m_pszString, *pDest, &successful );
return successful;
}
}
case FIELD_STRING:
{
if(m_stringt.ToCStr()[0])
{
bool successful = false;
V_StringToVector2D( m_stringt.ToCStr(), *pDest, &successful );
return successful;
}
}
default: Warning( "No conversion from %s to Vector2D right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( Vector4D *pDest ) const
{
switch(m_type)
{
case FIELD_VOID: *pDest = vec4_origin; return false;
case FIELD_VECTOR4D: *pDest = *m_pVector4D; return true;
case FIELD_CSTRING:
{
if(m_pszString && m_pszString[0] != '\0')
{
bool successful = false;
V_StringToVector4D( m_pszString, *pDest, &successful );
return successful;
}
}
case FIELD_STRING:
{
if(m_stringt.ToCStr()[0])
{
bool successful = false;
V_StringToVector4D( m_stringt.ToCStr(), *pDest, &successful );
return successful;
}
}
default: Warning( "No conversion from %s to Vector4D right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( Quaternion *pDest ) const
{
switch(m_type)
{
case FIELD_VOID: *pDest = quat_identity; return false;
case FIELD_QUATERNION: *pDest = *m_pQuaternion; return true;
case FIELD_CSTRING:
{
if(m_pszString && m_pszString[0] != '\0')
{
bool successful = false;
V_StringToQuaternion( m_pszString, *pDest, &successful );
return successful;
}
}
case FIELD_STRING:
{
if(m_stringt.ToCStr()[0])
{
bool successful = false;
V_StringToQuaternion( m_stringt.ToCStr(), *pDest, &successful );
return successful;
}
}
case FIELD_QANGLE:
{
AngleQuaternion( *m_pQAngle, *pDest );
return true;
}
default: Warning( "No conversion from %s to Quaternion right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( QAngle *pDest ) const
{
switch(m_type)
{
case FIELD_VOID: *pDest = vec3_angle; return false;
case FIELD_QANGLE: *pDest = *m_pQAngle; return true;
case FIELD_CSTRING:
{
if(m_pszString && m_pszString[0] != '\0')
{
bool successful = false;
V_StringToQAngle( m_pszString, *pDest, &successful );
return successful;
}
}
case FIELD_STRING:
{
if(m_stringt.ToCStr()[0])
{
bool successful = false;
V_StringToQAngle( m_stringt.ToCStr(), *pDest, &successful );
return successful;
}
}
case FIELD_QUATERNION:
{
QuaternionAngles( *m_pQuaternion, *pDest );
return true;
}
default: Warning( "No conversion from %s to QAngle right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( Color *pDest ) const
{
switch(m_type)
{
case FIELD_COLOR32: *pDest = Color( m_color32 ); return true;
case FIELD_CSTRING:
{
if(m_pszString && m_pszString[0] != '\0')
{
bool successful = false;
V_StringToColor( m_pszString, *pDest, &successful );
return successful;
}
}
case FIELD_STRING:
{
if(m_stringt.ToCStr()[0])
{
bool successful = false;
V_StringToColor( m_stringt.ToCStr(), *pDest, &successful );
return successful;
}
}
default: Warning( "No conversion from %s to Color right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( ResourceHandle_t *pDest ) const
{
if(m_type == FIELD_RESOURCE)
{
*pDest = m_hResource;
return true;
}
else
{
Warning( "No conversion from %s to ResourceHandle_t right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( HSCRIPT *pDest ) const
{
if(m_type == FIELD_HSCRIPT)
{
*pDest = m_hScript;
return true;
}
else
{
Warning( "No conversion from %s to HSCRIPT right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( CUtlStringToken *pDest ) const
{
switch(m_type)
{
case FIELD_UTLSTRINGTOKEN: *pDest = m_utlStringToken; return true;
case FIELD_CSTRING: *pDest = CUtlStringToken( m_pszString ); return true;
case FIELD_STRING: *pDest = CUtlStringToken( m_stringt.ToCStr() ); return true;
default:
{
Warning( "No free conversion of %s variant to CUtlStringToken right now\n", VariantFieldTypeName( m_type ) );
}
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( CEntityHandle *pDest ) const
{
switch(m_type)
{
case FIELD_EHANDLE: *pDest = m_hEntity; return true;
case FIELD_CSTRING:
{
if(m_pszString && m_pszString[0])
{
// TODO: Perform actual entity handle lookup via CEntitySystem::FindFirstEntityHandleByName()
Assert( false );
}
}
case FIELD_STRING:
{
if(m_stringt.ToCStr()[0])
{
// TODO: Perform actual entity handle lookup via CEntitySystem::FindFirstEntityHandleByName()
Assert( false );
}
}
default: Warning( "No conversion from %s to EHANDLE right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::AssignTo( CEntityInstance **pDest ) const
{
if(m_type == FIELD_EHANDLE)
{
*pDest = m_hEntity.Get();
return true;
}
else
{
Warning( "No conversion from %s to CEntityInstance * right now\n", VariantFieldTypeName( m_type ) );
}
return false;
}
// Copies the contents of the value into a pDest, also converts the content when possible
template< class CValueAllocator >
template< typename T >
inline bool CVariantBase<CValueAllocator>::AssignTo( CVariantBase<T> *pDest ) const
{
switch(m_type)
{
case FIELD_VECTOR: pDest->CopyData( *m_pVector, true ); return true;
case FIELD_VECTOR2D: pDest->CopyData( *m_pVector2D, true ); return true;
case FIELD_VECTOR4D: pDest->CopyData( *m_pVector4D, true ); return true;
case FIELD_POSITION_VECTOR: pDest->CopyData( *m_pVectorWS, true ); return true;
case FIELD_QUATERNION: pDest->CopyData( *m_pQuaternion, true ); return true;
case FIELD_QANGLE: pDest->CopyData( *m_pQAngle, true ); return true;
case FIELD_CSTRING: pDest->CopyData( m_pszString, true ); return true;
default:
{
pDest->m_type = m_type;
pDest->m_pData = m_pData;
return true;
}
}
}
template< class CValueAllocator >
template< typename T >
inline bool CVariantBase<CValueAllocator>::AssignTo( T *pDest ) const
{
fieldtype_t destType = VariantDeduceType( T );
if(destType == FIELD_TYPEUNKNOWN)
{
Warning( "Unable to convert variant to unknown type\n" );
}
if(destType == m_type)
{
*pDest = *this;
return true;
}
if(m_type != FIELD_VECTOR2D && m_type != FIELD_VECTOR && m_type != FIELD_VECTOR4D && m_type != FIELD_POSITION_VECTOR && m_type != FIELD_QANGLE && m_type != FIELD_QUATERNION && m_type != FIELD_CSTRING &&
destType != FIELD_VECTOR2D && destType != FIELD_VECTOR && destType != FIELD_VECTOR4D && destType != FIELD_POSITION_VECTOR && destType != FIELD_QANGLE && destType != FIELD_QUATERNION && destType != FIELD_CSTRING)
{
switch(m_type)
{
case FIELD_INT32: *pDest = m_int32; return true;
case FIELD_INT64: *pDest = m_int64; return true;
case FIELD_UINT32: *pDest = m_uint32; return true;
case FIELD_UINT64: *pDest = m_uint64; return true;
case FIELD_FLOAT32: *pDest = m_float32; return true;
case FIELD_FLOAT64: *pDest = m_float64; return true;
case FIELD_CHARACTER: *pDest = m_char; return true;
case FIELD_BOOLEAN: *pDest = m_bool; return true;
}
}
else
{
Warning( "No free conversion of %s variant to %s right now\n", VariantFieldTypeName( m_type ), VariantFieldTypeName<T>() );
*pDest = {};
}
return false;
}
template< class CValueAllocator >
inline void CVariantBase<CValueAllocator>::Set( fieldtype_t ftype, void *pData )
{
switch(ftype)
{
case FIELD_VOID: Free(); m_type = FIELD_VOID; m_pData = nullptr; return;
case FIELD_FLOAT32: CopyData( *(float32 *)pData, false ); return;
case FIELD_FLOAT64: CopyData( *(float64 *)pData, false ); return;
case FIELD_UINT8: CopyData( *(uint8 *)pData, false ); return;
case FIELD_INT16: CopyData( *(int16 *)pData, false ); return;
case FIELD_UINT16: CopyData( *(uint16 *)pData, false ); return;
case FIELD_INT32: CopyData( *(int32 *)pData, false ); return;
case FIELD_UINT32: CopyData( *(uint32 *)pData, false ); return;
case FIELD_INT64: CopyData( *(int64 *)pData, false ); return;
case FIELD_UINT64: CopyData( *(uint64 *)pData, false ); return;
case FIELD_BOOLEAN: CopyData( *(bool *)pData, false ); return;
case FIELD_CHARACTER: CopyData( *(char *)pData, false ); return;
case FIELD_STRING: CopyData( *(string_t *)pData, false ); return;
case FIELD_CSTRING: CopyData( *(const char **)pData, false ); return;
case FIELD_VECTOR: CopyData( (Vector *)pData, false ); return;
case FIELD_VECTOR2D: CopyData( (Vector2D *)pData, false ); return;
case FIELD_VECTOR4D: CopyData( (Vector4D *)pData, false ); return;
case FIELD_POSITION_VECTOR: CopyData( (VectorWS *)pData, false ); return;
case FIELD_QANGLE: CopyData( (QAngle *)pData, false ); return;
case FIELD_QUATERNION: CopyData( (Quaternion *)pData, false ); return;
case FIELD_COLOR32: CopyData( *(color32 *)pData, false ); return;
case FIELD_HSCRIPT: CopyData( *(HSCRIPT *)pData, false ); return;
case FIELD_EHANDLE: CopyData( *(CEntityHandle *)pData, false ); return;
case FIELD_RESOURCE: CopyData( *(ResourceHandle_t *)pData, false ); return;
case FIELD_UTLSTRINGTOKEN: CopyData( *(CUtlStringToken *)pData, false ); return;
}
}
template< class CValueAllocator >
inline bool CVariantBase<CValueAllocator>::Convert( fieldtype_t newType )
{
if(newType == m_type)
{
return true;
}
bool successful = false;
void *pData = nullptr;
switch(newType)
{
case FIELD_VOID: successful = true; Free(); m_type = FIELD_VOID; m_pData = nullptr; break;
case FIELD_FLOAT32: if((successful = AssignTo( (float32 *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_FLOAT64: if((successful = AssignTo( (float64 *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_UINT8: if((successful = AssignTo( (uint8 *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_INT16: if((successful = AssignTo( (int16 *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_UINT16: if((successful = AssignTo( (uint16 *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_INT32: if((successful = AssignTo( (int32 *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_UINT32: if((successful = AssignTo( (uint32 *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_INT64: if((successful = AssignTo( (int64 *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_UINT64: if((successful = AssignTo( (uint64 *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_BOOLEAN: if((successful = AssignTo( (bool *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_CHARACTER: if((successful = AssignTo( (char *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_STRING: if((successful = AssignTo( (string_t *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_CSTRING: successful = true; CopyData( ToString(), true ); break;
case FIELD_HSCRIPT: if((successful = AssignTo( (HSCRIPT *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_EHANDLE: if((successful = AssignTo( (CEntityHandle *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_RESOURCE: if((successful = AssignTo( (ResourceHandle_t *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_UTLSTRINGTOKEN: if((successful = AssignTo( (CUtlStringToken *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_COLOR32: if((successful = AssignTo( (Color *)&pData ))) { Set( newType, &pData ); } break;
case FIELD_VECTOR: { Vector vec; if((successful = AssignTo( &vec ))) { CopyData( vec, true ); } break; }
case FIELD_VECTOR2D: { Vector2D vec; if((successful = AssignTo( &vec ))) { CopyData( vec, true ); } break; }
case FIELD_VECTOR4D: { Vector4D vec; if((successful = AssignTo( &vec ))) { CopyData( vec, true ); } break; }
case FIELD_QANGLE: { QAngle ang; if((successful = AssignTo( &ang ))) { CopyData( ang, true ); } break; }
case FIELD_QUATERNION: { Quaternion quat; if((successful = AssignTo( &quat ))) { CopyData( quat, true ); } break; }
}
if(successful)
{
m_type = newType;
}
return successful;
}
template< class CValueAllocator >
inline const char *CVariantBase<CValueAllocator>::ToString() const
{
switch(m_type)
{
case FIELD_CSTRING: return m_pszString;
case FIELD_STRING: return m_stringt.ToCStr();
default:
{
static CBufferStringN<512> szBuf;
AssignTo( szBuf );
return szBuf.Get();
}
}
}
// overloading == as an external function
template< class CValueAllocator1, class CValueAllocator2 >
inline bool operator ==( const CVariantBase<CValueAllocator1> &v1, const CVariantBase<CValueAllocator2> &v2 )
{
if(v1.m_type != v2.m_type)
return false;
switch(v1.m_type)
{
case FIELD_UINT8: { return v1.m_uint8 == v2.m_uint8; }
case FIELD_INT16: { return v1.m_int16 == v2.m_int16; }
case FIELD_UINT16: { return v1.m_uint16 == v2.m_uint16; }
case FIELD_INT32: { return v1.m_int32 == v2.m_int32; }
case FIELD_UINT32: { return v1.m_uint32 == v2.m_uint32; }
case FIELD_INT64: { return v1.m_int64 == v2.m_int64; }
case FIELD_UINT64: { return v1.m_uint64 == v2.m_uint64; }
case FIELD_FLOAT32: { return v1.m_float32 == v2.m_float32; }
case FIELD_FLOAT64: { return v1.m_float64 == v2.m_float64; }
case FIELD_CHARACTER: { return v1.m_char == v2.m_char; }
case FIELD_BOOLEAN: { return v1.m_bool == v2.m_bool; }
case FIELD_HSCRIPT: { return v1.m_hScript == v2.m_hScript; }
case FIELD_EHANDLE: { return v1.m_hEntity == v2.m_hEntity; }
case FIELD_COLOR32: { return v1.m_color32 == v2.m_color32; }
case FIELD_UTLSTRINGTOKEN: { return v1.m_utlStringToken == v2.m_utlStringToken; }
}
return false;
}
// overloading != as an external function
template< class CValueAllocator1, class CValueAllocator2 >
inline bool operator !=( const CVariantBase<CValueAllocator1> &v1, const CVariantBase<CValueAllocator2> &v2 )
{
return !(v1 == v2);
}
#include "tier0/memdbgoff.h"
#endif // CVARIANT_H