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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// The abstract base operator class - all actions within the scenegraph happen via operators
//
//=============================================================================
#ifndef DMEINPUT_H
#define DMEINPUT_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmeoperator.h"
//-----------------------------------------------------------------------------
// A class representing a camera
//-----------------------------------------------------------------------------
class CDmeInput : public CDmeOperator
{
DEFINE_ELEMENT( CDmeInput, CDmeOperator );
public:
virtual bool IsDirty(); // ie needs to operate
};
#endif // DMEINPUT_H