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hl2sdk/materialsystem/stdshaders/UnlitGeneric_DetailNoTexture.psh
T
2025-02-19 18:46:37 -05:00

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ps.1.1
;------------------------------------------------------------------------------
; Just use the vertex color
;------------------------------------------------------------------------------
tex t3
mul_x2 r0.rgb, v0, t3
+ mov r0.a, v0.a