Files
hl2sdk/game/server/tf/tf_gameinterface.cpp
T
2025-02-19 18:36:16 -05:00

50 lines
1.7 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "gameinterface.h"
#include "mapentities.h"
#include "tier0/icommandline.h"
// -------------------------------------------------------------------------------------------- //
// Mod-specific CServerGameClients implementation.
// -------------------------------------------------------------------------------------------- //
void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const
{
/// XXX(JohnS): We support up to 33 slots as of now to allow for sourcetv/replay, but previously 'advertised' 32
/// slots, which server mods could easily override. This has caused numerous bugs in the past, and
/// servers that want to have the 33rd slot can trivially do so, so just don't clamp it beyond what we
/// support.
minplayers = 2; // Force multiplayer.
#ifdef PLATFORM_64BITS
maxplayers = MAX_PLAYERS;
#else
if ( CommandLine()->HasParm("-unrestricted_maxplayers") )
{
static bool s_bWarned = false;
if ( !s_bWarned )
{
Warning( "The use of -unrestricted_maxplayers is NOT supported and definitely NOT recommended and may be unstable.\n" );
s_bWarned = true;
}
maxplayers = MAX_PLAYERS;
}
else
maxplayers = 33;
#endif
defaultMaxPlayers = 24;
}
// -------------------------------------------------------------------------------------------- //
// Mod-specific CServerGameDLL implementation.
// -------------------------------------------------------------------------------------------- //
void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities )
{
}