Files
hl2sdk/game/server/hl2mp/hl2mp_gameinterface.cpp
T

50 lines
1.6 KiB
C++

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "gameinterface.h"
#include "mapentities.h"
#include "hl2mp_gameinterface.h"
#include "tier0/icommandline.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// -------------------------------------------------------------------------------------------- //
// Mod-specific CServerGameClients implementation.
// -------------------------------------------------------------------------------------------- //
void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const
{
minplayers = 2;
#ifdef PLATFORM_64BITS
maxplayers = MAX_PLAYERS;
#else
if ( CommandLine()->HasParm("-unrestricted_maxplayers") )
{
static bool s_bWarned = false;
if ( !s_bWarned )
{
Warning( "The use of -unrestricted_maxplayers is NOT supported and definitely NOT recommended and may be unstable.\n" );
s_bWarned = true;
}
maxplayers = MAX_PLAYERS;
}
else
maxplayers = 33;
#endif
defaultMaxPlayers = 16; // misyl: Was 2... but why would the default be 2?! Is there some very intimate HL2DM going on?
}
// -------------------------------------------------------------------------------------------- //
// Mod-specific CServerGameDLL implementation.
// -------------------------------------------------------------------------------------------- //
void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities )
{
}