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hl2sdk/public/tier0/icommandline.h
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//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#ifndef TIER0_ICOMMANDLINE_H
#define TIER0_ICOMMANDLINE_H
#ifdef _WIN32
#pragma once
#endif
#include "tier0/platform.h"
#include "tier1/utlstringtoken.h"
class CBufferString;
//-----------------------------------------------------------------------------
// Purpose: Interface to engine command line
//-----------------------------------------------------------------------------
abstract_class ICommandLine
{
public:
virtual void CreateCmdLine( const char *commandline ) = 0;
virtual void CreateCmdLine( int argc, char **argv ) = 0;
virtual void CreateCmdLinePrependAppName( const char *commandline ) = 0;
// Check whether a particular parameter exists
virtual const char *CheckParm( CUtlStringToken param, const char **ppszValue = 0 ) const = 0;
virtual bool HasParm( CUtlStringToken param ) const = 0;
// Gets at particular parameters
virtual int ParmCount() const = 0;
virtual int FindParm( CUtlStringToken param, int startIdx = -1 ) const = 0; // Returns 0 if not found.
virtual const char* GetParm( int nIndex ) const = 0;
// Returns the argument after the one specified, or the default if not found
virtual const char *ParmValue( CUtlStringToken param, const char *pDefaultVal = 0 ) const = 0;
virtual int ParmValue( CUtlStringToken param, int nDefaultVal ) const = 0;
virtual float ParmValue( CUtlStringToken param, float flDefaultVal ) const = 0;
virtual bool ParmValue( CUtlStringToken param, const char *pDefaultVal, CBufferString *bufOut ) = 0;
virtual const char **GetParms() const = 0;
virtual const char *GetCmdLine( void ) const = 0;
virtual void AppendParm( const char* param, const char *pszValues ) = 0;
// Returns true if there's atleast one parm available
virtual bool HasParms( void ) const = 0;
virtual const char *GetParmBuffer() = 0;
// Unrestricted access to command line parms, alternative methods above won't return anything if
// they are executed in a secure environment (i.e. wasn't launched with -tools, -dedicated or -insecure)
virtual const char *CheckParmUnrestricted( CUtlStringToken param, const char **ppszValue = 0 ) const = 0;
virtual bool HasParmUnrestricted( CUtlStringToken param ) const = 0;
virtual int FindParmUnrestricted( CUtlStringToken param, int startIdx = -1 ) const = 0; // Returns 0 if not found.
// Returns the argument after the one specified, or the default if not found
virtual const char *ParmValueUnrestricted( CUtlStringToken param, const char *pDefaultVal = 0 ) const = 0;
virtual int ParmValueUnrestricted( CUtlStringToken param, int nDefaultVal ) const = 0;
virtual float ParmValueUnrestricted( CUtlStringToken param, float flDefaultVal ) const = 0;
virtual bool ParmValueUnrestricted( CUtlStringToken param, const char *pDefaultVal, CBufferString *bufOut ) = 0;
virtual ~ICommandLine() = 0;
};
//-----------------------------------------------------------------------------
// Gets a singleton to the commandline interface
// NOTE: The #define trickery here is necessary for backwards compat:
// this interface used to lie in the vstdlib library.
//-----------------------------------------------------------------------------
PLATFORM_INTERFACE ICommandLine *CommandLine();
#endif // TIER0_ICOMMANDLINE_H