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Update l4dtoolz_mm.cpp
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+2
-2
@@ -23,8 +23,8 @@ SH_DECL_HOOK0_void(IServerGameDLL, LevelShutdown, SH_NOATTRIB, 0);
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SH_DECL_MANUALHOOK0(CTerrorGameRules_GetMaxHumanPlayers, maxhuman_idx, 0, 0, int);
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SH_DECL_MANUALHOOK0(CTerrorGameRules_GetMaxHumanPlayers, maxhuman_idx, 0, 0, int);
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SH_DECL_MANUALHOOK2_void(CBaseServer_ReplyReservationRequest, reservation_idx, 0, 0, netadr_s&, CBitRead&);
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SH_DECL_MANUALHOOK2_void(CBaseServer_ReplyReservationRequest, reservation_idx, 0, 0, netadr_s&, CBitRead&);
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ConVar sv_maxplayers("sv_maxplayers", "-1", 0, "Max Human Players", true, -1, true, 32, l4dtoolz::OnChangeMaxplayers);
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ConVar sv_maxplayers("sv_maxplayers", "-1", FCVAR_SPONLY|FCVAR_NOTIFY, "Max Human Players", true, -1, true, 32, l4dtoolz::OnChangeMaxplayers);
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ConVar sv_force_unreserved("sv_force_unreserved", "0", 0, "Disallow lobby reservation cookie", true, 0, true, 1, l4dtoolz::OnChangeUnreserved);
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ConVar sv_force_unreserved("sv_force_unreserved", "0", FCVAR_SPONLY|FCVAR_NOTIFY, "Disallow lobby reservation cookie", true, 0, true, 1, l4dtoolz::OnChangeUnreserved);
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void l4dtoolz::OnChangeMaxplayers ( IConVar *var, const char *pOldValue, float flOldValue )
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void l4dtoolz::OnChangeMaxplayers ( IConVar *var, const char *pOldValue, float flOldValue )
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{
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{
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