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2.2.0
New method for changing the MaxClients limit. Thanks to @A1mDev
2025-11-18 18:57:20 +03:00

36 lines
1.1 KiB
C++

#ifndef _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#define _INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_
#include <ISmmPlugin.h>
class l4dtoolz : public ISmmPlugin, public IConCommandBaseAccessor
{
public:
bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen, bool late);
bool Unload(char *error, size_t maxlen);
bool LevelInit(const char *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background);
void LevelShutdown();
public:
const char *GetAuthor();
const char *GetName();
const char *GetDescription();
const char *GetURL();
const char *GetLicense();
const char *GetVersion();
const char *GetDate();
const char *GetLogTag();
public: //IConCommandBaseAccessor
bool RegisterConCommandBase(ConCommandBase *pVar);
public:
static void OnChangeMaxplayers ( IConVar *var, const char *pOldValue, float flOldValue );
static void OnChangeUnreserved ( IConVar *var, const char *pOldValue, float flOldValue );
};
ServerClass *UTIL_FindServerClass(const char *classname);
extern l4dtoolz g_l4dtoolz;
PLUGIN_GLOBALVARS();
#endif //_INCLUDE_METAMOD_SOURCE_STUB_PLUGIN_H_