more work on initialization
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@@ -125,11 +125,6 @@ initializeRender(void)
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glGenVertexArrays(1, &vao);
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glBindVertexArray(vao);
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registerBlock("Scene");
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registerBlock("Object");
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registerUniform("u_matColor");
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registerUniform("u_surfaceProps");
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glGenBuffers(1, &ubo_scene);
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glBindBuffer(GL_UNIFORM_BUFFER, ubo_scene);
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glBindBufferBase(GL_UNIFORM_BUFFER, gl3::findBlock("Scene"), ubo_scene);
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