Files
multi-user/net_ui.py
T
2019-03-11 15:57:01 +01:00

175 lines
5.4 KiB
Python

import bpy
from . import net_components
from . import net_operators
import mathutils
import gpu
from gpu_extras.batch import batch_for_shader
from bpy_extras import view3d_utils
def view3d_find():
for area in bpy.context.window.screen.areas:
if area.type == 'VIEW_3D':
v3d = area.spaces[0]
rv3d = v3d.region_3d
for region in area.regions:
if region.type == 'WINDOW':
return area, region, rv3d
break
return None, None, None
def get_target(region, rv3d,coord):
view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
return ray_origin +view_vector
class DrawClient(bpy.types.Operator):
bl_idname = "session.draw"
bl_label = "DrawClient"
bl_description = "Description that shows in blender tooltips"
bl_options = {"REGISTER"}
position = bpy.props.FloatVectorProperty(default=(0,0,0))
def __init__(self):
super().__init__()
self.shader = None
self.batch = None
self.draw_handle = None
self.coords = None
self.indices = None
@classmethod
def poll(cls, context):
return True
def invoke(self, context,event):
area, region, rv3d = view3d_find()
width = region.width
height = region.height
depth = mathutils.Vector((rv3d.view_distance,rv3d.view_distance,rv3d.view_distance))
vec = view3d_utils.region_2d_to_vector_3d(region, rv3d, (0,0))
v1 = get_target(region,rv3d,(0,0))
v3 = get_target(region,rv3d,(0,height))
v2 = get_target(region,rv3d,(width,height))
v4 = get_target(region,rv3d,(width,0))
print("{}".format(rv3d.view_distance))
self.coords = (v1, v2, v3, v4)
self.indices = (
(1, 3), (2, 1), (3, 0),(2,0)
)
self.create_batch()
self.register_handlers()
context.window_manager.modal_handler_add(self)
return {"RUNNING_MODAL"}
def register_handlers(self):
self.draw_handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_VIEW')
def unregister_handlers(self):
bpy.types.SpaceView3D.draw_handler_remove(self.draw_handle,"WINDOW")
self.draw_handle = None
def create_batch(self):
self.shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
self.batch = batch_for_shader(self.shader, 'LINES', {"pos": self.coords}, indices=self.indices)
def draw_callback(self):
self.shader.bind()
self.shader.uniform_float("color", (1, 0, 0, 1))
self.batch.draw(self.shader)
def modal(self, context, event):
if context.area:
context.area.tag_redraw()
if event.type in {"ESC"}:
self.unregister_handlers()
return {"CANCELLED"}
# if self.draw_handle:
# self.finish()
return {"PASS_THROUGH"}
def finish(self):
self.unregister_handlers()
return {"FINISHED"}
class SessionPanel(bpy.types.Panel):
"""Creates a Panel in the scene context of the properties editor"""
bl_label = "bl network"
bl_idname = "SCENE_PT_layout"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
def draw_header(self, context):
net_settings = context.scene.session_settings
if net_settings.is_running:
self.layout.label(text="",icon='HIDE_OFF')
else:
self.layout.label(text="",icon='HIDE_ON')
# self.layout.label(text="Offline")
def draw(self, context):
layout = self.layout
net_settings = context.scene.session_settings
scene = context.scene
# Create a simple row.
row = layout.row()
if net_operators.client:
row.label(text="Net frequency:")
row.prop(net_settings,"update_frequency",text="")
row = layout.row(align=True)
row.prop(net_settings,"buffer", text="")
row.operator("session.add_prop", text="",icon="ADD").property_path = net_settings.buffer
row = layout.row()
# Debug area
row = layout.row()
area_msg = row.box()
if len(net_operators.client.property_map) > 0:
for key,values in net_operators.client.property_map.items():
item_box = area_msg.box()
detail_item_box = item_box.row()
# detail_item_box = item_box.row()
detail_item_box.label(text="{} ({}) ".format(key, values.mtype, values.id.decode()))
detail_item_box.operator("session.remove_prop",text="",icon="X").property_path = key
else:
area_msg.label(text="Empty")
row = layout.row()
row.operator("session.stop")
else:
row = layout.row()
row.prop(scene.session_settings,"username",text="username:")
row = layout.row()
row.operator("session.join")
row = layout.row()
row.operator("session.create")
row = layout.row()
row.operator("session.draw")
classes = (
DrawClient,
SessionPanel,
)
register, unregister = bpy.utils.register_classes_factory(classes)
if __name__ == "__main__":
register()