175 lines
5.4 KiB
Python
175 lines
5.4 KiB
Python
import bpy
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from . import net_components
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from . import net_operators
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import mathutils
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import gpu
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from gpu_extras.batch import batch_for_shader
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from bpy_extras import view3d_utils
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def view3d_find():
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for area in bpy.context.window.screen.areas:
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if area.type == 'VIEW_3D':
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v3d = area.spaces[0]
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rv3d = v3d.region_3d
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for region in area.regions:
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if region.type == 'WINDOW':
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return area, region, rv3d
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break
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return None, None, None
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def get_target(region, rv3d,coord):
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view_vector = view3d_utils.region_2d_to_vector_3d(region, rv3d, coord)
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ray_origin = view3d_utils.region_2d_to_origin_3d(region, rv3d, coord)
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return ray_origin +view_vector
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class DrawClient(bpy.types.Operator):
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bl_idname = "session.draw"
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bl_label = "DrawClient"
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bl_description = "Description that shows in blender tooltips"
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bl_options = {"REGISTER"}
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position = bpy.props.FloatVectorProperty(default=(0,0,0))
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def __init__(self):
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super().__init__()
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self.shader = None
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self.batch = None
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self.draw_handle = None
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self.coords = None
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self.indices = None
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@classmethod
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def poll(cls, context):
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return True
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def invoke(self, context,event):
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area, region, rv3d = view3d_find()
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width = region.width
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height = region.height
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depth = mathutils.Vector((rv3d.view_distance,rv3d.view_distance,rv3d.view_distance))
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vec = view3d_utils.region_2d_to_vector_3d(region, rv3d, (0,0))
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v1 = get_target(region,rv3d,(0,0))
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v3 = get_target(region,rv3d,(0,height))
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v2 = get_target(region,rv3d,(width,height))
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v4 = get_target(region,rv3d,(width,0))
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print("{}".format(rv3d.view_distance))
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self.coords = (v1, v2, v3, v4)
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self.indices = (
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(1, 3), (2, 1), (3, 0),(2,0)
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)
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self.create_batch()
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self.register_handlers()
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context.window_manager.modal_handler_add(self)
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return {"RUNNING_MODAL"}
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def register_handlers(self):
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self.draw_handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback, (), 'WINDOW', 'POST_VIEW')
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def unregister_handlers(self):
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bpy.types.SpaceView3D.draw_handler_remove(self.draw_handle,"WINDOW")
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self.draw_handle = None
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def create_batch(self):
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self.shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
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self.batch = batch_for_shader(self.shader, 'LINES', {"pos": self.coords}, indices=self.indices)
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def draw_callback(self):
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self.shader.bind()
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self.shader.uniform_float("color", (1, 0, 0, 1))
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self.batch.draw(self.shader)
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def modal(self, context, event):
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if context.area:
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context.area.tag_redraw()
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if event.type in {"ESC"}:
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self.unregister_handlers()
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return {"CANCELLED"}
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# if self.draw_handle:
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# self.finish()
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return {"PASS_THROUGH"}
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def finish(self):
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self.unregister_handlers()
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return {"FINISHED"}
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class SessionPanel(bpy.types.Panel):
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"""Creates a Panel in the scene context of the properties editor"""
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bl_label = "bl network"
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bl_idname = "SCENE_PT_layout"
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "scene"
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def draw_header(self, context):
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net_settings = context.scene.session_settings
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if net_settings.is_running:
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self.layout.label(text="",icon='HIDE_OFF')
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else:
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self.layout.label(text="",icon='HIDE_ON')
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# self.layout.label(text="Offline")
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def draw(self, context):
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layout = self.layout
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net_settings = context.scene.session_settings
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scene = context.scene
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# Create a simple row.
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row = layout.row()
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if net_operators.client:
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row.label(text="Net frequency:")
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row.prop(net_settings,"update_frequency",text="")
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row = layout.row(align=True)
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row.prop(net_settings,"buffer", text="")
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row.operator("session.add_prop", text="",icon="ADD").property_path = net_settings.buffer
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row = layout.row()
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# Debug area
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row = layout.row()
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area_msg = row.box()
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if len(net_operators.client.property_map) > 0:
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for key,values in net_operators.client.property_map.items():
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item_box = area_msg.box()
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detail_item_box = item_box.row()
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# detail_item_box = item_box.row()
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detail_item_box.label(text="{} ({}) ".format(key, values.mtype, values.id.decode()))
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detail_item_box.operator("session.remove_prop",text="",icon="X").property_path = key
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else:
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area_msg.label(text="Empty")
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row = layout.row()
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row.operator("session.stop")
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else:
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row = layout.row()
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row.prop(scene.session_settings,"username",text="username:")
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row = layout.row()
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row.operator("session.join")
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row = layout.row()
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row.operator("session.create")
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row = layout.row()
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row.operator("session.draw")
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classes = (
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DrawClient,
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SessionPanel,
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)
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register, unregister = bpy.utils.register_classes_factory(classes)
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if __name__ == "__main__":
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register() |