mirror of
https://github.com/mrxenginner/reVC.git
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Update Nintendo Switch Support + CI Workflow (#39)
* Update CMakeLists.txt * Update build-switch.yml * Update README by removing badges Removed build status and Discord badge from README.
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@@ -1,29 +1,75 @@
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name: Build reVC.nro (Nintendo Switch)
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name: reVC cmake devkitA64 (Nintendo Switch)
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on:
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on:
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pull_request:
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push:
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push:
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release:
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pull_request:
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types: published
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workflow_dispatch:
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inputs:
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version:
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description: 'Release version. Leave it empty to avoid publishing a release.'
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required: false
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type: string
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jobs:
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jobs:
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build-nintendo-switch:
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build:
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runs-on: ubuntu-latest
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runs-on: ubuntu-latest
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container: devkitpro/devkita64:latest
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container:
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image: devkitpro/devkita64:latest
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options: --user root
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steps:
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steps:
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- uses: actions/checkout@v4
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- name: Checkout repository
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uses: actions/checkout@v4
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with:
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with:
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submodules: 'true'
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submodules: 'recursive'
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- name: "Build files"
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- name: Install required Switch libraries
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run: |
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run: |
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/opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -S. -Bbuild -DREVC_AUDIO=OAL -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=GLFW -DREVC_WITH_OPUS=False -DREVC_VENDORED_LIBRW=True -DREVC_INSTALL=True
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dkp-pacman -S --noconfirm --needed \
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switch-mesa \
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switch-libdrm_nouveau \
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switch-glfw \
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switch-glm \
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switch-libpng \
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switch-mpg123 \
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switch-openal-soft \
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switch-sdl2
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- name: Build
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run: |
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/opt/devkitpro/portlibs/switch/bin/aarch64-none-elf-cmake -S. -Bbuild \
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-DREVC_AUDIO=OAL -DLIBRW_PLATFORM=GL3 -DLIBRW_GL3_GFXLIB=GLFW \
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-DREVC_WITH_OPUS=False -DREVC_VENDORED_LIBRW=True -DREVC_INSTALL=True
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cmake --build build --parallel
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cmake --build build --parallel
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- name: "Create binary package (cpack)"
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working-directory: ./build
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- name: Collect NRO
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run: |
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run: find build -name 'reVC.nro' -exec cp {} reVC.nro \;
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cpack
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- name: "Archive binary package (github artifacts)"
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- name: Upload artifact
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uses: actions/upload-artifact@v4
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uses: actions/upload-artifact@v4
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with:
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with:
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name: "switch-gl3"
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name: reVC-switch
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path: build/*.tar.xz
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path: reVC.nro
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if-no-files-found: error
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if-no-files-found: error
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release:
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needs: build
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runs-on: ubuntu-latest
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if: github.event_name == 'workflow_dispatch' && inputs.version != ''
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permissions:
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contents: write
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steps:
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- name: Download build artifact
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uses: actions/download-artifact@v4
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with:
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name: reVC-switch
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- name: Create GitHub Release
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uses: softprops/action-gh-release@v2
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with:
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tag_name: "v${{ inputs.version }}"
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name: "reVC v${{ inputs.version }}"
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files: reVC.nro
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draft: false
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prerelease: false
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@@ -1,8 +1,5 @@
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<img src="https://github.com/mrxenginner/reVC/blob/miami/res/images/logo_1024.png?raw=true" alt="reVC logo" width="200">
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<img src="https://github.com/mrxenginner/reVC/blob/miami/res/images/logo_1024.png?raw=true" alt="reVC logo" width="200">
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[](https://actions-badge.atrox.dev/mrxenginner/reVC/goto?ref=miami)
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<a href="https://discord.gg/RFNbjsUMGg"><img src="https://img.shields.io/badge/discord-join-7289DA.svg?logo=discord&longCache=true&style=flat" /></a>
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## Intro
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## Intro
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In this repository you'll find the fully reversed source code for GTA VC ([miami](https://github.com/mrxenginner/reVC/tree/miami/) branch).
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In this repository you'll find the fully reversed source code for GTA VC ([miami](https://github.com/mrxenginner/reVC/tree/miami/) branch).
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@@ -93,6 +93,13 @@ if(${PROJECT}_AUDIO STREQUAL "OAL")
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target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS})
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target_compile_definitions(${EXECUTABLE} PRIVATE ${OPENAL_DEFINITIONS})
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endif()
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endif()
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target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL)
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target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_OAL)
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# Nintendo Switch: devkitPro's OpenAL is built with an SDL2 audio backend,
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# so libopenal.a references SDL_* symbols that must be linked in after it.
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if(NINTENDO_SWITCH)
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(SDL2 REQUIRED IMPORTED_TARGET sdl2)
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target_link_libraries(${EXECUTABLE} PRIVATE PkgConfig::SDL2)
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endif()
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elseif(${PROJECT}_AUDIO STREQUAL "MSS")
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elseif(${PROJECT}_AUDIO STREQUAL "MSS")
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find_package(MilesSDK REQUIRED)
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find_package(MilesSDK REQUIRED)
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target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_MSS)
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target_compile_definitions(${EXECUTABLE} PRIVATE AUDIO_MSS)
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