From 5d11b07e4ab1361dbed08cb3933d38b3c2f939b6 Mon Sep 17 00:00:00 2001 From: Rishab Saini <90474550+Rishab260@users.noreply.github.com> Date: Mon, 29 Jun 2026 09:44:30 +0530 Subject: [PATCH] =?UTF-8?q?fix:=20Fix=20incompatible=20types=20in=20assign?= =?UTF-8?q?ment=20of=20=E2=80=98uint8*=E2=80=99=20{aka=20=E2=80=98unsigned?= =?UTF-8?q?=20char*=E2=80=99}=20to=20=E2=80=98uint8=20in=20glfw.cpp?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/skel/glfw/glfw.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp index f1f97ee3..90631841 100644 --- a/src/skel/glfw/glfw.cpp +++ b/src/skel/glfw/glfw.cpp @@ -2500,7 +2500,7 @@ void CapturePad(RwInt32 padID) ControlsManager.m_NewState.mappedButtons[15] = ControlsManager.m_NewState.mappedButtons[16] = 0; } - ControlsManager.m_NewState.buttons = (uint8*)buttons; + memcpy(ControlsManager.m_NewState.buttons, buttons, sizeof(ControlsManager.m_NewState.buttons)); ControlsManager.m_NewState.numButtons = numButtons; ControlsManager.m_NewState.id = glfwPad; ControlsManager.m_NewState.isGamepad = glfwGetGamepadState(glfwPad, &gamepadState);