diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index d5f2a62d..dd27560e 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -2513,9 +2513,7 @@ PlayCruising: #else if (!SampleManager.InitialiseChannel(CHANNEL_PLAYER_VEHICLE_ENGINE, soundOffset + SFX_CAR_ACCEL_1, SFX_BANK_0)) return; -#endif SampleManager.SetChannelLoopCount(CHANNEL_PLAYER_VEHICLE_ENGINE, 1); -#ifndef GTA_PS2 SampleManager.SetChannelLoopPoints(CHANNEL_PLAYER_VEHICLE_ENGINE, 0, -1); #endif } diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp index d4aa0f11..bcc09661 100644 --- a/src/audio/AudioManager.cpp +++ b/src/audio/AudioManager.cpp @@ -1301,8 +1301,8 @@ cAudioManager::ProcessActiveQueues() #endif #ifndef GTA_PS2 SampleManager.SetChannelLoopPoints(k, m_asActiveSamples[k].m_nLoopStart, m_asActiveSamples[k].m_nLoopEnd); -#endif SampleManager.SetChannelLoopCount(k, m_asActiveSamples[k].m_nLoopCount); +#endif #if !defined(GTA_PS2) || defined(AUDIO_REVERB) SampleManager.SetChannelReverbFlag(k, m_asActiveSamples[k].m_bReverb); #endif diff --git a/src/audio/PolRadio.cpp b/src/audio/PolRadio.cpp index 26ade81e..dd2614fe 100644 --- a/src/audio/PolRadio.cpp +++ b/src/audio/PolRadio.cpp @@ -243,8 +243,8 @@ cAudioManager::ServicePoliceRadioChannel(uint8 wantedLevel) #endif SampleManager.SetChannelVolume(CHANNEL_POLICE_RADIO, 100); SampleManager.SetChannelPan(CHANNEL_POLICE_RADIO, 63); - SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1); #ifndef GTA_PS2 + SampleManager.SetChannelLoopCount(CHANNEL_POLICE_RADIO, 1); SampleManager.SetChannelLoopPoints(CHANNEL_POLICE_RADIO, 0, -1); #endif SampleManager.StartChannel(CHANNEL_POLICE_RADIO);