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Add first-class macOS build and launch support (#42)
* fix: fix GLFW video mode fallback on startup * fix: fix GLFW mouse activation on startup * feat: locate macOS game directory when launched from Finder * feat: ask the user to choose a game directory if gamefiles could not be found * feat: create an app bundle for macOS builds * feat: resolve gamefiles inside or beside the app bundle * fix: distinguish ARM64 Premake platforms * fix: use libmpg123 pkg-config metadata * feat: add Xcode support to Premake and CMake * chore: ignore .DS_Store files * fix: center mouse cursor when launching and quitting the game * fix: address a TODO comment * feat: bundle reVC gamefiles as runtime overrides * feat: use macOS user directories for saves and settings * refactor: store macOS game path in reVC.ini * fix: make Xcode recognize the archive as a macOS app archive * fix: enable Hardened Runtime for the Xcode app target * fix: support CMake’s Xcode generator on macOS * build: remove stale libsndfile linkage * build: make the app bundle self-contained * fix: prevent buffer overflow with long game directory paths * chore: add application category to Info.plist * fix: omit missing Homebrew OpenAL search paths when using MacPorts * refactor: move game path declarations to FileMgr header * build: include the LICENSE file in the app bundle
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>reVC</string>
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<key>CFBundleIconFile</key>
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<string>reVC.icns</string>
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<key>CFBundleIdentifier</key>
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<string>io.github.mrxenginner.reVC</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>reVC</string>
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleVersion</key>
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<string>1</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.12</string>
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<key>LSMinimumSystemVersionByArchitecture</key>
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<dict>
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<key>arm64</key>
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<string>11.0</string>
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<key>x86_64</key>
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<string>10.12</string>
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</dict>
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<key>NSHighResolutionCapable</key>
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<true/>
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<key>LSApplicationCategoryType</key>
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<string>public.app-category.games</string>
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</dict>
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</plist>
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