From e3ef6241e23f847c2045c510a8ff054fe5990ee2 Mon Sep 17 00:00:00 2001 From: MrXEnginner Date: Sat, 12 Jul 2025 17:18:23 -0300 Subject: [PATCH] Update README.md --- README.md | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/README.md b/README.md index 9855f7af..6e9acab3 100644 --- a/README.md +++ b/README.md @@ -1,11 +1,11 @@ -reVC logo +reVC logo -[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2FGTAmodding%2Fre3%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/GTAmodding/re3/goto?ref=miami) +[![Build Status](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Factions-badge.atrox.dev%2Fmrxenginner%2FreVC%2Fbadge%3Fref%3Dmiami&style=flat)](https://actions-badge.atrox.dev/mrxenginner/reVC/goto?ref=miami) ## Intro -In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/GTAmodding/re3/tree/master/) branch) and GTA VC ([miami](https://github.com/GTAmodding/re3/tree/miami/) branch). +In this repository you'll find the fully reversed source code for GTA III ([master](https://github.com/mrxenginner/reVC/tree/master/) branch) and GTA VC ([miami](https://github.com/mrxenginner/reVC/tree/miami/) branch). It has been tested and works on Windows, Linux, MacOS and FreeBSD, on x86, amd64, arm and arm64.\ Rendering is handled either by original RenderWare (D3D8) @@ -18,11 +18,11 @@ We cannot build for PS2 or Xbox yet. If you're interested in doing so, get in to - reVC requires game assets to work, so you **must** own [a copy of GTA Vice City](https://store.steampowered.com/app/12110/Grand_Theft_Auto_Vice_City/). - Build reVC or download the latest build: - - [Windows D3D9 MSS 32bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip) - - [Windows D3D9 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip) - - [Windows OpenGL 64bit](https://nightly.link/GTAmodding/re3/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip) - - [Linux 64bit](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/ubuntu-18.04-gl3.zip) - - [MacOS 64bit x86-64](https://nightly.link/GTAmodding/re3/workflows/build-cmake-conan/miami/macos-latest-gl3.zip) + - [Windows D3D9 MSS 32bit](https://nightly.link/mrxenginner/reVC/workflows/reVC_msvc_x86/miami/reVC_Release_win-x86-librw_d3d9-mss.zip) + - [Windows D3D9 64bit](https://nightly.link/mrxenginner/reVC/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_d3d9-oal.zip) + - [Windows OpenGL 64bit](https://nightly.link/mrxenginner/reVC/workflows/reVC_msvc_amd64/miami/reVC_Release_win-amd64-librw_gl3_glfw-oal.zip) + - [Linux 64bit](https://nightly.link/mrxenginner/reVC/workflows/build-cmake-conan/miami/ubuntu-18.04-gl3.zip) + - [MacOS 64bit x86-64](https://nightly.link/mrxenginner/reVC/workflows/build-cmake-conan/miami/macos-latest-gl3.zip) - Extract the downloaded zip over your GTA VC directory and run reVC. The zip includes the binary, updated and additional gamefiles and in case of OpenAL the required dlls. ## Screenshots @@ -68,7 +68,7 @@ The following things would be nice to have/do: * Fix physics for high FPS * Improve performance on lower end devices, especially the OpenGL layer on the Raspberry Pi (if you have experience with this, please get in touch) -* [PS2 port](https://github.com/GTAmodding/re3/wiki/PS2-port) +* [PS2 port](https://github.com/mrxenginner/reVC/wiki/PS2-port) * Xbox port (not quite as important) * reverse remaining unused/debug functions * compare CodeWarrior build with original binary for more accurate code (very tedious) @@ -87,11 +87,11 @@ Sorry for the inconvenience. When using premake, you may want to point GTA_VC_RE_DIR environment variable to GTA Vice City root folder if you want the executable to be moved there via post-build script. -Clone the repository with `git clone --recursive -b miami https://github.com/GTAmodding/re3.git reVC`. Then `cd reVC` into the cloned repository. +Clone the repository with `git clone --recursive -b miami https://github.com/mrxenginner/reVC.git reVC`. Then `cd reVC` into the cloned repository.
Linux Premake -For Linux using premake, proceed: [Building on Linux](https://github.com/GTAmodding/re3/wiki/Building-on-Linux) +For Linux using premake, proceed: [Building on Linux](https://github.com/mrxenginner/reVC/wiki/Building-on-Linux)
@@ -109,13 +109,13 @@ conan build .. -if build -bf build -pf package
MacOS Premake -For MacOS using premake, proceed: [Building on MacOS](https://github.com/GTAmodding/re3/wiki/Building-on-MacOS) +For MacOS using premake, proceed: [Building on MacOS](https://github.com/mrxenginner/reVC/wiki/Building-on-MacOS)
FreeBSD -For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/GTAmodding/re3/wiki/Building-on-FreeBSD) +For FreeBSD using premake, proceed: [Building on FreeBSD](https://github.com/mrxenginner/reVC/wiki/Building-on-FreeBSD)
@@ -127,12 +127,12 @@ Assuming you have Visual Studio 2015/2017/2019: Microsoft recently discontinued its downloads of the DX9 SDK. You can download an archived version here: https://archive.org/details/dxsdk_jun10 -**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/GTAmodding/re3/wiki/Running-OpenAL-build-on-Windows). +**If you choose OpenAL on Windows** You must read [Running OpenAL build on Windows](https://github.com/mrxenginner/reVC/wiki/Running-OpenAL-build-on-Windows). > :information_source: premake has an `--with-lto` option if you want the project to be compiled with Link Time Optimization. -> :information_source: There are various settings in [config.h](https://github.com/GTAmodding/re3/tree/miami/src/core/config.h), you may want to take a look there. +> :information_source: There are various settings in [config.h](https://github.com/mrxenginner/reVC/tree/miami/src/core/config.h), you may want to take a look there. > :information_source: reVC uses completely homebrew RenderWare-replacement rendering engine; [librw](https://github.com/aap/librw/). librw comes as submodule of re3, but you also can use LIBRW enviorenment variable to specify path to your own librw. @@ -153,7 +153,7 @@ We accept only these kinds of PRs; - Translation fixes, for languages original game supported - Code that increase maintainability -We have a [Coding Style](https://github.com/GTAmodding/re3/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well. +We have a [Coding Style](https://github.com/mrxenginner/reVC/blob/master/CODING_STYLE.md) document that isn't followed or enforced very well. Do not use features from C++11 or later.