Commit Graph

16 Commits

Author SHA1 Message Date
Sergeanur abbfb09a64 Audio enhancements:
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
2021-08-24 14:58:41 +03:00
Sergeanur 7c80093efa Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vision) 2021-08-21 13:02:07 +03:00
Sergeanur a401f926d3 Audio refactoring:
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
2021-08-20 14:28:55 +03:00
Sergeanur 71e0895dc6 Add AUDIO_REVERB define 2021-08-19 10:53:14 +03:00
Sergeanur 51ba90dd52 Audio: ifdef more things that aren't on ps2 2021-08-19 08:45:56 +03:00
Sergeanur a13089cd2e Port audio changes from master 2021-08-18 15:49:06 +03:00
Sergeanur 92c5cf1877 Sync audio changes from master 2021-08-12 14:57:16 +03:00
Sergeanur 9dbaa7a77f PolRadio type fixes 2021-07-27 22:38:57 +03:00
Sergeanur 14c71f39ff High FPS Fixes 2021-06-25 00:39:47 +03:00
Sergeanur 4b8b0a6d74 Small fix 2021-06-24 21:34:33 +03:00
Sergeanur 1b5dbc4b41 Add macros to set sample loop offsets 2021-06-24 21:34:33 +03:00
Sergeanur 02655313e9 Increase the number of audio channels to PS2 count and some small audio fixes 2021-06-24 21:34:33 +03:00
Sergeanur 5bcdb933a7 Use bool8 in audio code 2021-06-24 21:34:32 +03:00
Sergeanur 8a728faeb6 Fixes to sfx names 2021-05-16 13:17:35 +03:00
Sergeanur 478f6e07d4 Uhh, right
# Conflicts:
#	src/audio/AudioManager.h
2021-02-26 11:08:32 +02:00
Sergeanur b01d6be3f4 PoliceRadio -> PolRadio (original name) 2021-02-26 10:57:11 +02:00