mirror of
https://github.com/mrxenginner/reVC.git
synced 2026-10-10 03:43:04 +08:00
a03a68de95
* fix: fix GLFW video mode fallback on startup * fix: fix GLFW mouse activation on startup * feat: locate macOS game directory when launched from Finder * feat: ask the user to choose a game directory if gamefiles could not be found * feat: create an app bundle for macOS builds * feat: resolve gamefiles inside or beside the app bundle * fix: distinguish ARM64 Premake platforms * fix: use libmpg123 pkg-config metadata * feat: add Xcode support to Premake and CMake * chore: ignore .DS_Store files * fix: center mouse cursor when launching and quitting the game * fix: address a TODO comment * feat: bundle reVC gamefiles as runtime overrides * feat: use macOS user directories for saves and settings * refactor: store macOS game path in reVC.ini * fix: make Xcode recognize the archive as a macOS app archive * fix: enable Hardened Runtime for the Xcode app target * fix: support CMake’s Xcode generator on macOS * build: remove stale libsndfile linkage * build: make the app bundle self-contained * fix: prevent buffer overflow with long game directory paths * chore: add application category to Info.plist * fix: omit missing Homebrew OpenAL search paths when using MacPorts * refactor: move game path declarations to FileMgr header * build: include the LICENSE file in the app bundle
686 lines
21 KiB
Lua
686 lines
21 KiB
Lua
newoption {
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trigger = "glfwdir64",
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value = "PATH",
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description = "Directory of glfw",
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default = "vendor/glfw-3.3.4.bin.WIN64",
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}
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newoption {
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trigger = "glfwdir32",
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value = "PATH",
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description = "Directory of glfw",
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default = "vendor/glfw-3.3.4.bin.WIN32",
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}
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newoption {
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trigger = "with-asan",
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description = "Build with address sanitizer"
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}
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newoption {
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trigger = "with-librw",
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description = "Build and use librw from this solution"
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}
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newoption {
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trigger = "with-opus",
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description = "Build with opus"
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}
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newoption {
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trigger = "with-lto",
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description = "Build with link time optimization"
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}
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newoption {
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trigger = "no-git-hash",
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description = "Don't print git commit hash into binary"
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}
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newoption {
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trigger = "no-full-paths",
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description = "Don't print full paths into binary"
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}
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require("autoconf")
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if(_OPTIONS["with-librw"]) then
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Librw = "vendor/librw"
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else
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Librw = os.getenv("LIBRW") or "vendor/librw"
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end
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function getsys(a)
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if a == 'windows' then
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return 'win'
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end
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return a
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end
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function getarch(a)
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if a == 'x86_64' then
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return 'amd64'
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elseif a == 'ARM' then
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return 'arm'
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elseif a == 'ARM64' then
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return 'arm64'
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end
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return a
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end
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local function dependencyincludedirs(paths)
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if _ACTION == "xcode4" then
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externalincludedirs(paths)
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else
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includedirs(paths)
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end
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end
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local macosxHomebrewPrefix = os.getenv("HOMEBREW_PREFIX")
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if not macosxHomebrewPrefix or macosxHomebrewPrefix == "" then
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macosxHomebrewPrefix = os.host() == "macosx" and os.hostarch() == "ARM64" and "/opt/homebrew" or "/usr/local"
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end
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local function resolveMacosxDependencyDylib(formula, filename, homebrewPrefix)
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local candidates = {
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path.join("/opt/local/lib", filename),
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path.join(homebrewPrefix, "opt", formula, "lib", filename),
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}
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for _, candidate in ipairs(candidates) do
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if os.isfile(candidate) then
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return candidate
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end
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end
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return candidates[2]
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end
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local macosxDependencies = {
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{ formula = "openal-soft", filename = "libopenal.1.dylib" },
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{ formula = "mpg123", filename = "libmpg123.0.dylib" },
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{ formula = "glfw", filename = "libglfw.3.dylib" },
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}
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local function resolveMacosxDependencyDylibs(homebrewPrefix)
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local dylibs = {}
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for _, dependency in ipairs(macosxDependencies) do
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table.insert(dylibs, {
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filename = dependency.filename,
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path = resolveMacosxDependencyDylib(dependency.formula, dependency.filename, homebrewPrefix),
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})
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end
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return dylibs
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end
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local macosxDependencyDylibs = resolveMacosxDependencyDylibs(macosxHomebrewPrefix)
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local macosxArm64HomebrewPrefix = os.hostarch() == "ARM64" and macosxHomebrewPrefix or "/opt/homebrew"
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local macosxAmd64HomebrewPrefix = os.hostarch() == "ARM64" and "/usr/local" or macosxHomebrewPrefix
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local macosxArm64DependencyDylibs = resolveMacosxDependencyDylibs(macosxArm64HomebrewPrefix)
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local macosxAmd64DependencyDylibs = resolveMacosxDependencyDylibs(macosxAmd64HomebrewPrefix)
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local function existingDirectories(directories)
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local existing = {}
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for _, directory in ipairs(directories) do
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if os.isdir(directory) then
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table.insert(existing, directory)
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end
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end
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return existing
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end
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local function existingXcodeSearchPaths(directories)
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local existing = existingDirectories(directories)
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table.insert(existing, 1, "$(inherited)")
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return existing
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end
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local macosxXcodeArchitectures = _OPTIONS["arch"]
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if not macosxXcodeArchitectures or macosxXcodeArchitectures == "universal" then
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macosxXcodeArchitectures = "$(ARCHS_STANDARD)"
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end
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local macosxXcodeDeploymentTarget = macosxXcodeArchitectures == "x86_64" and "10.12" or "11.0"
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local macosxXcodeBuildSettings = {
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["ARCHS"] = { macosxXcodeArchitectures },
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["MACOSX_DEPLOYMENT_TARGET"] = { macosxXcodeDeploymentTarget },
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["ONLY_ACTIVE_ARCH"] = { "YES" },
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}
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if macosxXcodeArchitectures == "$(ARCHS_STANDARD)" then
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macosxXcodeBuildSettings["MACOSX_DEPLOYMENT_TARGET[arch=x86_64]"] = { "10.12" }
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end
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local function macosxDependencyPaths(dylibs)
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local paths = {}
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for _, dylib in ipairs(dylibs) do
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table.insert(paths, dylib.path)
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end
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return paths
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end
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local function macosxDependencyFilenames(dylibs)
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local filenames = {}
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for _, dylib in ipairs(dylibs) do
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table.insert(filenames, dylib.filename)
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end
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return filenames
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end
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local function macosxInstallNameCommands(dylibs, executable)
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local commands = {}
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for _, dylib in ipairs(dylibs) do
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table.insert(commands, 'install_name_tool -change "' .. dylib.path .. '" "@rpath/' .. dylib.filename .. '" "' .. executable .. '"')
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end
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return commands
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end
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local function macosxGmakeBundleCommands(dylibs)
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local commands = {}
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for _, dylib in ipairs(dylibs) do
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table.insert(commands, '{COPYFILE} "' .. dylib.path .. '" "%{cfg.targetdir}/reVC.app/Contents/Frameworks/' .. dylib.filename .. '"')
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end
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for _, command in ipairs(macosxInstallNameCommands(dylibs, "%{cfg.targetdir}/reVC.app/Contents/MacOS/reVC")) do
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table.insert(commands, command)
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end
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for _, dylib in ipairs(dylibs) do
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table.insert(commands, 'codesign --force --sign - "%{cfg.targetdir}/reVC.app/Contents/Frameworks/' .. dylib.filename .. '"')
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end
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table.insert(commands, 'codesign --force --sign - "%{cfg.targetdir}/reVC.app"')
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return commands
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end
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workspace "reVC"
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language "C++"
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configurations { "Debug", "Release" }
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startproject "reVC"
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location "build"
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symbols "Full"
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staticruntime "off"
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if _OPTIONS["with-asan"] then
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buildoptions { "-fsanitize=address -g3 -fno-omit-frame-pointer" }
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linkoptions { "-fsanitize=address" }
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end
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filter { "system:windows" }
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configurations { "Vanilla" }
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platforms {
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"win-x86-RW34_d3d8-mss",
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"win-x86-librw_d3d9-mss",
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"win-x86-librw_gl3_glfw-mss",
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"win-x86-RW34_d3d8-oal",
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"win-x86-librw_d3d9-oal",
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"win-x86-librw_gl3_glfw-oal",
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"win-amd64-librw_d3d9-oal",
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"win-amd64-librw_gl3_glfw-oal",
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}
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filter { "system:linux" }
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platforms {
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"linux-x86-librw_gl3_glfw-oal",
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"linux-amd64-librw_gl3_glfw-oal",
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"linux-arm-librw_gl3_glfw-oal",
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"linux-arm64-librw_gl3_glfw-oal",
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}
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filter { "system:bsd" }
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platforms {
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"bsd-x86-librw_gl3_glfw-oal",
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"bsd-amd64-librw_gl3_glfw-oal",
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"bsd-arm-librw_gl3_glfw-oal",
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"bsd-arm64-librw_gl3_glfw-oal"
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}
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filter { "system:macosx" }
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cppdialect "gnu++14"
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if _ACTION == "xcode4" then
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platforms { "macosx-librw_gl3_glfw-oal" }
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else
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platforms {
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"macosx-arm64-librw_gl3_glfw-oal",
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"macosx-amd64-librw_gl3_glfw-oal",
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}
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end
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filter "configurations:Debug"
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defines { "DEBUG" }
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filter "configurations:not Debug"
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defines { "NDEBUG" }
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optimize "Speed"
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if(_OPTIONS["with-lto"]) then
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flags { "LinkTimeOptimization" }
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end
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filter { "platforms:win*" }
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system "windows"
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filter { "platforms:linux*" }
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system "linux"
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filter { "platforms:bsd*" }
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system "bsd"
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filter { "platforms:macosx*" }
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system "macosx"
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filter { "platforms:*x86*" }
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architecture "x86"
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filter { "platforms:*amd64*" }
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architecture "amd64"
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filter { "platforms:*arm-*" }
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architecture "ARM"
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filter { "platforms:*arm64*" }
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architecture "ARM64"
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filter { "platforms:macosx-arm64-*", "action:not xcode4" }
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buildoptions { "-target", "arm64-apple-macos11" }
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linkoptions { "-target", "arm64-apple-macos11" }
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filter { "platforms:macosx-amd64-*", "action:not xcode4" }
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buildoptions { "-target", "x86_64-apple-macos10.12" }
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linkoptions { "-target", "x86_64-apple-macos10.12" }
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filter { "system:macosx", "action:xcode4" }
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xcodebuildsettings(macosxXcodeBuildSettings)
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filter { "platforms:*librw_d3d9*" }
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defines { "RW_D3D9" }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/win-%{getarch(cfg.architecture)}-d3d9/%{cfg.buildcfg}") }
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end
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filter "platforms:*librw_gl3_glfw*"
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defines { "RW_GL3" }
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if(not _OPTIONS["with-librw"]) then
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libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
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end
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filter "platforms:*x86-librw_gl3_glfw*"
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includedirs { path.join(_OPTIONS["glfwdir32"], "include") }
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filter "platforms:*amd64-librw_gl3_glfw*"
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includedirs { path.join(_OPTIONS["glfwdir64"], "include") }
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filter {}
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function setpaths (gamepath, exepath)
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if (gamepath) then
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postbuildcommands {
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'{COPYFILE} "%{cfg.buildtarget.abspath}" "' .. gamepath .. '%{cfg.buildtarget.name}"'
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}
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debugdir (gamepath)
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if (exepath) then
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-- Used VS variable $(TargetFileName) because it doesn't accept premake tokens. Does debugcommand even work outside VS??
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debugcommand (gamepath .. "$(TargetFileName)")
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dir, file = exepath:match'(.*/)(.*)'
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debugdir (gamepath .. (dir or ""))
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end
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end
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end
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if(_OPTIONS["with-librw"]) then
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project "librw"
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kind "StaticLib"
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targetname "rw"
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if _ACTION == "xcode4" then
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targetdir "${BUILD_DIR}/%{cfg.buildcfg}"
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xcodebuildsettings {
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["SKIP_INSTALL"] = "YES",
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}
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else
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targetdir(path.join(Librw, "lib/%{cfg.platform}/%{cfg.buildcfg}"))
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end
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files { path.join(Librw, "src/*.*") }
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files { path.join(Librw, "src/*/*.*") }
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files { path.join(Librw, "src/gl/*/*.*") }
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filter { "platforms:*x86*" }
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architecture "x86"
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filter { "platforms:*amd64*" }
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architecture "amd64"
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filter "platforms:win*"
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defines { "_CRT_SECURE_NO_WARNINGS", "_CRT_NONSTDC_NO_DEPRECATE" }
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staticruntime "on"
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buildoptions { "/Zc:sizedDealloc-" }
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filter "platforms:bsd*"
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includedirs { "/usr/local/include" }
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libdirs { "/usr/local/lib" }
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-- Support MacPorts and Homebrew
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filter "platforms:macosx-arm64-*"
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dependencyincludedirs { "/opt/local/include", "/opt/homebrew/include" }
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libdirs { "/opt/local/lib", "/opt/homebrew/lib" }
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filter "platforms:macosx-amd64-*"
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dependencyincludedirs { "/opt/local/include", "/usr/local/include" }
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libdirs { "/opt/local/lib", "/usr/local/lib" }
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filter { "system:macosx", "action:xcode4" }
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dependencyincludedirs { "/opt/local/include", "/opt/homebrew/include", "/usr/local/include" }
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xcodebuildsettings {
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["LIBRARY_SEARCH_PATHS[arch=arm64]"] = { "$(inherited)", "/opt/local/lib", "/opt/homebrew/lib" },
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["LIBRARY_SEARCH_PATHS[arch=x86_64]"] = { "$(inherited)", "/opt/local/lib", "/usr/local/lib" },
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}
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filter "platforms:*gl3_glfw*"
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staticruntime "off"
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filter "platforms:*RW34*"
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flags { "ExcludeFromBuild" }
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filter {}
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end
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local function addSrcFiles( prefix )
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return prefix .. "/*cpp", prefix .. "/*.h", prefix .. "/*.c", prefix .. "/*.ico", prefix .. "/*.rc"
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end
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project "reVC"
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kind "WindowedApp"
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targetname "reVC"
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if _ACTION == "xcode4" then
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targetdir "${BUILD_DIR}/%{cfg.buildcfg}"
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else
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targetdir "bin/%{cfg.platform}/%{cfg.buildcfg}"
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end
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filter { "system:macosx" }
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files { "res/images/reVC.icns", "res/macos/Info.plist", "res/macos/ThirdPartyNotices.txt" }
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filter { "system:macosx", "action:xcode4" }
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xcodebuildresources { "res/macos/ThirdPartyNotices.txt" }
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xcodebuildsettings {
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["PRODUCT_BUNDLE_IDENTIFIER"] = "io.github.mrxenginner.reVC",
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["INSTALL_PATH"] = "$(LOCAL_APPS_DIR)",
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["CODE_SIGN_STYLE"] = "Automatic",
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["LD_RUNPATH_SEARCH_PATHS"] = "$(inherited) @executable_path/../Frameworks",
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}
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links(macosxDependencyPaths(macosxDependencyDylibs))
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|
links { "pthread" }
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embedAndSign(macosxDependencyFilenames(macosxDependencyDylibs))
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postbuildcommands {
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'{MKDIR} "%{cfg.targetdir}/reVC.app/Contents/Resources"',
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'{COPYFILE} "%{prj.location}/../LICENSE.md" "%{cfg.targetdir}/reVC.app/Contents/Resources/LICENSE"',
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'{RMDIR} "%{cfg.targetdir}/reVC.app/Contents/Resources/gamefiles"',
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'{COPYDIR} "%{prj.location}/../gamefiles" "%{cfg.targetdir}/reVC.app/Contents/Resources"',
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}
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postbuildcommands(macosxInstallNameCommands(macosxDependencyDylibs, "${TARGET_BUILD_DIR}/${EXECUTABLE_PATH}"))
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filter { "system:macosx", "action:xcode4", "configurations:Release" }
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|
xcodebuildsettings {
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["CODE_SIGN_IDENTITY"] = "Apple Development",
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|
["ENABLE_HARDENED_RUNTIME"] = "YES",
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}
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filter { "system:macosx", "action:gmake*" }
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linkoptions { "-Wl,-rpath,@executable_path/../Frameworks" }
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|
postbuildcommands {
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'{MKDIR} "%{cfg.targetdir}/reVC.app/Contents/MacOS"',
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'{MKDIR} "%{cfg.targetdir}/reVC.app/Contents/Frameworks"',
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'{MKDIR} "%{cfg.targetdir}/reVC.app/Contents/Resources"',
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'{COPYFILE} "%{cfg.buildtarget.abspath}" "%{cfg.targetdir}/reVC.app/Contents/MacOS/reVC"',
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'{COPYFILE} "%{prj.location}/../res/images/reVC.icns" "%{cfg.targetdir}/reVC.app/Contents/Resources/reVC.icns"',
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'{COPYFILE} "%{prj.location}/../res/macos/ThirdPartyNotices.txt" "%{cfg.targetdir}/reVC.app/Contents/Resources/ThirdPartyNotices.txt"',
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'{COPYFILE} "%{prj.location}/../LICENSE.md" "%{cfg.targetdir}/reVC.app/Contents/Resources/LICENSE"',
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'{COPYFILE} "%{prj.location}/../res/macos/Info.plist" "%{cfg.targetdir}/reVC.app/Contents/Info.plist"',
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'{RMDIR} "%{cfg.targetdir}/reVC.app/Contents/Resources/gamefiles"',
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'{COPYDIR} "%{prj.location}/../gamefiles" "%{cfg.targetdir}/reVC.app/Contents/Resources"',
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}
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filter { "action:gmake*", "platforms:macosx-arm64-*" }
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|
postbuildcommands(macosxGmakeBundleCommands(macosxArm64DependencyDylibs))
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filter { "action:gmake*", "platforms:macosx-amd64-*" }
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|
postbuildcommands(macosxGmakeBundleCommands(macosxAmd64DependencyDylibs))
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filter {}
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|
|
if(_OPTIONS["with-librw"]) then
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|
dependson "librw"
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|
end
|
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files { addSrcFiles("src") }
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|
files { addSrcFiles("src/animation") }
|
|
files { addSrcFiles("src/audio") }
|
|
files { addSrcFiles("src/audio/eax") }
|
|
files { addSrcFiles("src/audio/oal") }
|
|
files { addSrcFiles("src/buildings") }
|
|
files { addSrcFiles("src/collision") }
|
|
files { addSrcFiles("src/control") }
|
|
files { addSrcFiles("src/core") }
|
|
files { addSrcFiles("src/entities") }
|
|
files { addSrcFiles("src/math") }
|
|
files { addSrcFiles("src/modelinfo") }
|
|
files { addSrcFiles("src/objects") }
|
|
files { addSrcFiles("src/peds") }
|
|
files { addSrcFiles("src/renderer") }
|
|
files { addSrcFiles("src/rw") }
|
|
files { addSrcFiles("src/save") }
|
|
files { addSrcFiles("src/skel") }
|
|
files { addSrcFiles("src/skel/glfw") }
|
|
files { addSrcFiles("src/text") }
|
|
files { addSrcFiles("src/vehicles") }
|
|
files { addSrcFiles("src/weapons") }
|
|
files { addSrcFiles("src/extras") }
|
|
if(not _OPTIONS["no-git-hash"]) then
|
|
files { "src/extras/GitSHA1.cpp" } -- this won't be in repo in first build
|
|
else
|
|
removefiles { "src/extras/GitSHA1.cpp" } -- but it will be everytime after
|
|
end
|
|
|
|
includedirs { "src" }
|
|
includedirs { "src/animation" }
|
|
includedirs { "src/audio" }
|
|
includedirs { "src/audio/eax" }
|
|
includedirs { "src/audio/oal" }
|
|
includedirs { "src/buildings" }
|
|
includedirs { "src/collision" }
|
|
includedirs { "src/control" }
|
|
includedirs { "src/core" }
|
|
includedirs { "src/entities" }
|
|
includedirs { "src/math" }
|
|
includedirs { "src/modelinfo" }
|
|
includedirs { "src/objects" }
|
|
includedirs { "src/peds" }
|
|
includedirs { "src/renderer" }
|
|
includedirs { "src/rw" }
|
|
includedirs { "src/save/" }
|
|
includedirs { "src/skel/" }
|
|
includedirs { "src/skel/glfw" }
|
|
includedirs { "src/text" }
|
|
includedirs { "src/vehicles" }
|
|
includedirs { "src/weapons" }
|
|
includedirs { "src/extras" }
|
|
|
|
filter "action:xcode4"
|
|
externalincludedirs { "src/audio/eax", "src/fakerw", Librw }
|
|
|
|
filter {}
|
|
|
|
if(not _OPTIONS["no-git-hash"]) then
|
|
defines { "USE_OUR_VERSIONING" }
|
|
end
|
|
|
|
if _OPTIONS["with-opus"] then
|
|
includedirs { "vendor/ogg/include" }
|
|
includedirs { "vendor/opus/include" }
|
|
includedirs { "vendor/opusfile/include" }
|
|
end
|
|
|
|
filter "configurations:Vanilla"
|
|
defines { "VANILLA_DEFINES" }
|
|
|
|
filter "platforms:*mss"
|
|
defines { "AUDIO_MSS" }
|
|
includedirs { "vendor/milessdk/include" }
|
|
libdirs { "vendor/milessdk/lib" }
|
|
|
|
if _OPTIONS["with-opus"] then
|
|
filter "platforms:win*"
|
|
libdirs { "vendor/ogg/win32/VS2015/Win32/%{cfg.buildcfg}" }
|
|
libdirs { "vendor/opus/win32/VS2015/Win32/%{cfg.buildcfg}" }
|
|
libdirs { "vendor/opusfile/win32/VS2015/Win32/Release-NoHTTP" }
|
|
filter {}
|
|
defines { "AUDIO_OPUS" }
|
|
end
|
|
|
|
filter "platforms:*oal"
|
|
defines { "AUDIO_OAL" }
|
|
|
|
filter {}
|
|
if(os.getenv("GTA_VC_RE_DIR")) then
|
|
setpaths(os.getenv("GTA_VC_RE_DIR") .. "/", "%(cfg.buildtarget.name)")
|
|
end
|
|
|
|
filter "platforms:win*"
|
|
files { addSrcFiles("src/skel/win") }
|
|
includedirs { "src/skel/win" }
|
|
buildoptions { "/Zc:sizedDealloc-" }
|
|
linkoptions "/SAFESEH:NO"
|
|
characterset ("MBCS")
|
|
targetextension ".exe"
|
|
if(_OPTIONS["no-full-paths"]) then
|
|
usefullpaths "off"
|
|
linkoptions "/PDBALTPATH:%_PDB%"
|
|
end
|
|
if(_OPTIONS["with-librw"]) then
|
|
-- external librw is dynamic
|
|
staticruntime "on"
|
|
end
|
|
if(not _OPTIONS["no-git-hash"]) then
|
|
prebuildcommands { '"%{prj.location}..\\printHash.bat" "%{prj.location}..\\src\\extras\\GitSHA1.cpp"' }
|
|
end
|
|
|
|
filter "platforms:not win*"
|
|
if(not _OPTIONS["no-git-hash"]) then
|
|
prebuildcommands { '"%{prj.location}/../printHash.sh" "%{prj.location}/../src/extras/GitSHA1.cpp"' }
|
|
end
|
|
|
|
filter "platforms:win*glfw*"
|
|
staticruntime "off"
|
|
|
|
filter "platforms:*glfw*"
|
|
premake.modules.autoconf.parameters = "-lglfw -lX11"
|
|
autoconfigure {
|
|
-- iterates all configs and runs on them
|
|
["dontWrite"] = function (cfg)
|
|
check_symbol_exists(cfg, "haveX11", "glfwGetX11Display", { "X11/Xlib.h", "X11/XKBlib.h", "GLFW/glfw3.h", "GLFW/glfw3native.h" }, "GLFW_EXPOSE_NATIVE_X11")
|
|
if cfg.autoconf["haveX11"] ~= nil and cfg.autoconf["haveX11"] == 1 then
|
|
table.insert(cfg.links, "X11")
|
|
table.insert(cfg.defines, "GET_KEYBOARD_INPUT_FROM_X11")
|
|
end
|
|
end
|
|
}
|
|
|
|
filter "platforms:win*oal"
|
|
includedirs { "vendor/openal-soft/include" }
|
|
includedirs { "vendor/libsndfile/include" }
|
|
includedirs { "vendor/mpg123/include" }
|
|
|
|
filter "platforms:win-x86*oal"
|
|
libdirs { "vendor/mpg123/lib/Win32" }
|
|
libdirs { "vendor/libsndfile/lib/Win32" }
|
|
libdirs { "vendor/openal-soft/libs/Win32" }
|
|
|
|
filter "platforms:win-amd64*oal"
|
|
libdirs { "vendor/mpg123/lib/Win64" }
|
|
libdirs { "vendor/libsndfile/lib/Win64" }
|
|
libdirs { "vendor/openal-soft/libs/Win64" }
|
|
|
|
filter "platforms:linux*oal"
|
|
links { "openal", "mpg123", "pthread" }
|
|
|
|
filter "platforms:bsd*oal"
|
|
links { "openal", "mpg123", "pthread" }
|
|
|
|
filter { "platforms:macosx*oal", "action:not xcode4" }
|
|
links { "openal", "mpg123", "pthread" }
|
|
|
|
filter "platforms:macosx-arm64-*oal"
|
|
dependencyincludedirs(existingDirectories { "/opt/homebrew/opt/openal-soft/include" })
|
|
libdirs(existingDirectories { "/opt/homebrew/opt/openal-soft/lib" })
|
|
|
|
filter "platforms:macosx-amd64-*oal"
|
|
dependencyincludedirs(existingDirectories { "/usr/local/opt/openal-soft/include" })
|
|
libdirs(existingDirectories { "/usr/local/opt/openal-soft/lib" })
|
|
|
|
if _OPTIONS["with-opus"] then
|
|
filter {}
|
|
links { "libogg" }
|
|
links { "opus" }
|
|
links { "opusfile" }
|
|
end
|
|
|
|
filter "platforms:*RW34*"
|
|
includedirs { "sdk/rwsdk/include/d3d8" }
|
|
libdirs { "sdk/rwsdk/lib/d3d8/release" }
|
|
links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtanim", "rtcharse", "rpanisot" }
|
|
defines { "RWLIBS" }
|
|
linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text"
|
|
|
|
filter "platforms:*librw*"
|
|
defines { "LIBRW" }
|
|
files { addSrcFiles("src/fakerw") }
|
|
includedirs { "src/fakerw" }
|
|
includedirs { Librw }
|
|
if(_OPTIONS["with-librw"] and _ACTION ~= "xcode4") then
|
|
libdirs { "vendor/librw/lib/%{cfg.platform}/%{cfg.buildcfg}" }
|
|
end
|
|
links { "rw" }
|
|
|
|
filter "platforms:*d3d9*"
|
|
defines { "USE_D3D9" }
|
|
links { "d3d9" }
|
|
|
|
filter "platforms:*x86*d3d*"
|
|
includedirs { "sdk/dx8sdk/include" }
|
|
libdirs { "sdk/dx8sdk/lib" }
|
|
|
|
filter "platforms:win-x86*gl3_glfw*"
|
|
libdirs { path.join(_OPTIONS["glfwdir32"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
|
links { "opengl32", "glfw3" }
|
|
|
|
filter "platforms:win-amd64*gl3_glfw*"
|
|
libdirs { path.join(_OPTIONS["glfwdir64"], "lib-" .. string.gsub(_ACTION or '', "vs", "vc")) }
|
|
links { "opengl32", "glfw3" }
|
|
|
|
filter "platforms:linux*gl3_glfw*"
|
|
links { "GL", "glfw" }
|
|
|
|
filter "platforms:bsd*gl3_glfw*"
|
|
links { "GL", "glfw", "sysinfo" }
|
|
includedirs { "/usr/local/include" }
|
|
libdirs { "/usr/local/lib" }
|
|
|
|
filter { "platforms:macosx*gl3_glfw*", "action:not xcode4" }
|
|
links { "glfw" }
|
|
linkoptions { "-framework OpenGL" }
|
|
|
|
filter "platforms:macosx-arm64-*gl3_glfw*"
|
|
dependencyincludedirs { "/opt/local/include", "/opt/homebrew/include" }
|
|
libdirs { "/opt/local/lib", "/opt/homebrew/lib" }
|
|
|
|
filter "platforms:macosx-amd64-*gl3_glfw*"
|
|
dependencyincludedirs { "/opt/local/include", "/usr/local/include" }
|
|
libdirs { "/opt/local/lib", "/usr/local/lib" }
|
|
|
|
filter { "system:macosx", "action:xcode4" }
|
|
links { "OpenGL.framework" }
|
|
dependencyincludedirs(existingDirectories {
|
|
"/opt/local/include",
|
|
"/opt/homebrew/include",
|
|
"/usr/local/include",
|
|
"/opt/homebrew/opt/openal-soft/include",
|
|
"/usr/local/opt/openal-soft/include",
|
|
})
|
|
xcodebuildsettings {
|
|
["LIBRARY_SEARCH_PATHS[arch=arm64]"] = existingXcodeSearchPaths { "/opt/local/lib", "/opt/homebrew/lib", "/opt/homebrew/opt/openal-soft/lib" },
|
|
["LIBRARY_SEARCH_PATHS[arch=x86_64]"] = existingXcodeSearchPaths { "/opt/local/lib", "/usr/local/lib", "/usr/local/opt/openal-soft/lib" },
|
|
}
|