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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "gameinterface.h"
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#include "mapentities.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const
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{
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minplayers = defaultMaxPlayers = 1;
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maxplayers = MAX_PLAYERS;
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}
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// -------------------------------------------------------------------------------------------- //
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// Mod-specific CServerGameDLL implementation.
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// -------------------------------------------------------------------------------------------- //
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void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities )
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{
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}
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