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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#ifndef ISERVERREFRESHRESPONSE_H
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#define ISERVERREFRESHRESPONSE_H
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#ifdef _WIN32
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#pragma once
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#endif
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struct serveritem_t;
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//-----------------------------------------------------------------------------
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// Purpose: Callback interface for server updates
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//-----------------------------------------------------------------------------
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class IServerRefreshResponse
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{
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public:
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// called when the server has successfully responded
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virtual void ServerResponded(serveritem_t &server) = 0;
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// called when a server response has timed out
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virtual void ServerFailedToRespond(serveritem_t &server) = 0;
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// called when the current refresh list is complete
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virtual void RefreshComplete() = 0;
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};
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#endif // ISERVERREFRESHRESPONSE_H
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