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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "bsplib.h"
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// input:
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// from bsplib.h:
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// numleafs
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// dleafs
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void EmitDistanceToWaterInfo( void )
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{
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int leafID;
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for( leafID = 0; leafID < numleafs; leafID++ )
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{
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dleaf_t *pLeaf = &dleafs[leafID];
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if( pLeaf->leafWaterDataID == -1 )
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{
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// FIXME: set the distance to water to infinity here just in case.
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continue;
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}
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// Get the vis set for this leaf.
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}
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}
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