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1.1 KiB
1.1 KiB
Twirl node
Applies a twirl warping effect similar to a black hole to the value of input UV. Very similar to Swirl node, key difference is it uses the length of a vector.
Default value for uv input will be vec2(0, 0) for shader modes PARTICLES, SKY and FOG to avoid errors becouse UV variable is not available for these modes.
Inputs
| Name | Type | Binding | Description |
|---|---|---|---|
| uv | vec2 | UV | Input UV value |
| center | vec2 | none | Center reference point |
| strength | float | none | Strength of the effect |
| offset | vec2 | none | Individual channel offsets |
Outputs
| Name | Type | Binding | Description |
|---|---|---|---|
| uv | vec2 | None | Output UV value |
ShaderInc location
res://addons/ShaderLib/UV/UV.gdshaderinc
Method signature
vec2 twirl_uv(vec2 uv, vec2 center, float strength, vec2 offset)
Parameters
| Name | Type | Description |
|---|---|---|
| uv | vec2 | Input uv |
| center | vec2 | Center reference point |
| strength | float | Strength of the effect |
| offset | vec2 | Individual channel offsets |