From d748973cb4114ba3595044b3d3f9dcda6c7ba42d Mon Sep 17 00:00:00 2001 From: Arnold Sallay Date: Tue, 10 Jun 2025 16:12:39 +0200 Subject: [PATCH] remove unused variables from the scene buffer in the pre blur shader --- .../PreBlurProcessing/Shaders/pre_blur_processor.glsl | 11 ----------- 1 file changed, 11 deletions(-) diff --git a/addons/SphynxMotionBlurToolkit/PreBlurProcessing/Shaders/pre_blur_processor.glsl b/addons/SphynxMotionBlurToolkit/PreBlurProcessing/Shaders/pre_blur_processor.glsl index 9c400f2..cee1e63 100644 --- a/addons/SphynxMotionBlurToolkit/PreBlurProcessing/Shaders/pre_blur_processor.glsl +++ b/addons/SphynxMotionBlurToolkit/PreBlurProcessing/Shaders/pre_blur_processor.glsl @@ -53,18 +53,7 @@ struct SceneData { mediump float roughness_limiter_limit; mediump float opaque_prepass_threshold; - bool fog_enabled; - uint fog_mode; - highp float fog_density; - highp float fog_height; - highp float fog_height_density; - - highp float fog_depth_curve; highp float pad; - highp float fog_depth_begin; - - mediump vec3 fog_light_color; - highp float fog_depth_end; mediump float fog_sun_scatter; mediump float fog_aerial_perspective;