feat(DataNodes): Reorganize and add data nodes. (#22)
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@@ -0,0 +1,10 @@
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#pragma once
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struct CEntityScriptGameStateDataNode
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{
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char pad_0x0[192]; //0x0000
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bool m_visible; //0x00C0
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bool m_uses_collision; //0x00C1
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bool m_fixed; //0x00C2
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}; //Size: 0x00C3
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static_assert(sizeof(CEntityScriptGameStateDataNode) == 0xC3);
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