Improve sync classes (#108)
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@@ -0,0 +1,12 @@
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#pragma once
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push, 4)
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struct CEntityScriptGameStateDataNode : CSyncDataNodeInfrequent
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{
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bool m_visible; //0x00C0
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bool m_uses_collision; //0x00C1
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bool m_fixed; //0x00C2
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}; //Size: 0x00C3
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static_assert(sizeof(CEntityScriptGameStateDataNode) == 0xC4);
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#pragma pack(pop)
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