From fa9aa3e7b0c7fb3b7c86df5c1746fcb4b91d5bb4 Mon Sep 17 00:00:00 2001 From: Smashtika <146978592+yungDoom@users.noreply.github.com> Date: Mon, 29 Apr 2024 01:39:27 +0300 Subject: [PATCH] =?UTF-8?q?=E2=9D=A4=EF=B8=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- README.md | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index ba51356..c04c00a 100644 --- a/README.md +++ b/README.md @@ -71,7 +71,7 @@ ### Prebuilt Files - [Shaders](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14649717/common.zip) - - [Scripts](https://drive.google.com/file/d/1AVMC_MBPpqKp0BIrOI-_lLq98QmwRn46/view) (Already included in update.rpf and update2.rpf from GTA V build 2699, Just for backup purposes.) + - [Scripts](https://drive.google.com/file/d/1AVMC_MBPpqKp0BIrOI-_lLq98QmwRn46/view) (Already included in *update.rpf and update2.rpf from GTA V build 2699*, Just for backup purposes.) ___ @@ -189,16 +189,16 @@ ragScriptEditor #### Main Game Assets -1. Install ``update.rpf and update2.rpf from GTA V build 2699`` from [Prerequisites List](#prerequisites) +1. Install `update.rpf and update2.rpf from GTA V build 2699` from [Prerequisites List](#prerequisites) 2. Put `update.rpf` and `update2.rpf` files to `\update\` folder - * **Dont forget to backup your old files from update folder.** + - **Dont forget to backup your old files from update folder.** #### Modifying the RPF Files If you ever modify the RPF files, dont forget to encrpyt them.
**Here you can see how to do it:** 1. From `rush_patches-master.zip`, copy all files in the `ARCHIVEFIX` folder to a separate location 2. Drag RPF file(s) onto `ArchiveFix.exe` - * Don't drag the both files at the same time, **just drag one by one**. + - Don't drag the both files at the same time, **just drag one by one**. ## Running The Game 1. Rename Original GTA Executable to `LGTA5.exe` and Rename your compiled executable to `GTA5.exe` @@ -288,18 +288,18 @@ Just Simply Open the RAG Manually, then start **launch.bat**. #### RagScriptEditor ##### RagScriptEditor crashing while at building cache. - * This is well-known issue, You need to do everything again in VM, if you're already in a VM, Delete the Virtual Machine and start over. - * Related Issues: [#46](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/issues/46) + - This is well-known issue, You need to do everything again in VM, if you're already in a VM, Delete the Virtual Machine and start over. + - Related Issues: [#46](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/issues/46) ##### RagScriptEditor Building Cache stuck at zero - * Sometimes it can happen and i think it's an processor issue, try in single core. - * Related Issues: [#15](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/issues/15) + - Sometimes it can happen and i think it's an processor issue, try in single core. + - Related Issues: [#15](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/issues/15) ### Gameplay #### Game crashes if you open "Keybinds" Menu in *BankRelease* or *Debug* Builds - * It's because the game tries to load a missing debug keyboard layout file - * This can probably be fixed by just editing some lines in the source code. + - It's because the game tries to load a missing debug keyboard layout file + - This can probably be fixed by just editing some lines in the source code. # Final Thoughts