Improved Node Classes & More (#33)

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Ryan authored and GitHub committed 2024-08-07 20:11:50 -04:00
1 parent ec19493aed
commit ad824270b9
22 files changed
+312 -106

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@@ -3,10 +3,13 @@
#include "base/fwRefAwareBase.hpp"
#include "base/fwRefAwareBaseImpl.hpp"
#include "base/pgBase.hpp"
#include "entity/CDynamicEntity.hpp"
#include "entity/CEntity.hpp"
#include "entity/fwEntity.hpp"
#include "event/CEvent.hpp"
#include "event/CEventGroup.hpp"
#include "event/CEventInventoryItemPickedUp.hpp"
#include "network/CFriend.hpp"
#include "network/CNetGamePlayer.hpp"
#include "network/CNetworkPlayerMgr.hpp"
#include "network/CNetworkScObjMgr.hpp"
@@ -37,6 +40,7 @@
#include "network/sync/netSyncDataNode.hpp"
#include "network/sync/netSyncNodeBase.hpp"
#include "network/sync/netSyncTree.hpp"
#include "network/sync/animal/CAnimalCreationData.hpp"
#include "network/sync/object/CObjectCreationData.hpp"
#include "network/sync/ped/CPedAttachData.hpp"
#include "network/sync/ped/CPedCreationData.hpp"
@@ -44,11 +48,17 @@
#include "network/sync/physical/CPhysicalAttachData.hpp"
#include "network/sync/pickup/CPickupCreationData.hpp"
#include "network/sync/player/CPlayerAppearanceData.hpp"
#include "network/sync/player/CPlayerCameraUncommonData.hpp"
#include "network/sync/player/CPlayerCreationData.hpp"
#include "network/sync/player/CPlayerGameStateUncommonData.hpp"
#include "network/sync/player/CPlayerHealthData.hpp"
#include "network/sync/projectile/CProjectileCreationData.hpp"
#include "network/sync/propset/CPropSetCreationData.hpp"
#include "network/sync/vehicle/CVehicleCreationData.hpp"
#include "network/sync/vehicle/CVehicleGadgetData.hpp"
#include "network/sync/vehicle/CVehicleProximityMigrationData.hpp"
#include "ped/CPed.hpp"
#include "physical/CPhysical.hpp"
#include "player/CPlayerInfo.hpp"
#include "rage/Guid.hpp"
#include "rage/atArray.hpp"