From d8e42d06ec37ee2ba9cfe8978edf8cfd0fad3c7a Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 20:11:59 +1100 Subject: [PATCH 01/14] Update README.md --- README.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/README.md b/README.md index 433746a..3646275 100644 --- a/README.md +++ b/README.md @@ -81,3 +81,8 @@ Previously 100% protected from - https://github.com/1337Nexo/BigBaseV2 - https://bitbucket.org/gir489/bigbasev2-fix/src/master/ +## Contact + +- tecel007#9031 (discord) +- WhatAJoke (GTAV) +- tecel007 (GTAV) From fd2981d0ba0ca842a846fe5b6a3af4d52fe8226d Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 20:14:10 +1100 Subject: [PATCH 02/14] Update README.md --- README.md | 2 -- 1 file changed, 2 deletions(-) diff --git a/README.md b/README.md index 3646275..4c296ac 100644 --- a/README.md +++ b/README.md @@ -84,5 +84,3 @@ Previously 100% protected from ## Contact - tecel007#9031 (discord) -- WhatAJoke (GTAV) -- tecel007 (GTAV) From 21886962a39fbd524b09dc6fb76481a8337d3411 Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 20:32:51 +1100 Subject: [PATCH 03/14] Update README.md --- README.md | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/README.md b/README.md index 4c296ac..e6de889 100644 --- a/README.md +++ b/README.md @@ -11,20 +11,22 @@ All script, net and sync events and natives are logged in csv format. ## Protections - model crashes -- invalid owner -- invalid object id -- invaid object type - sending boat sync events to a car and also invalid object types on create -- invaid acks to wrong player, wrong ower invalid object +- sync/ack events - invalid owner +- sync/ack events - invalid object id +- sync/ack events - invalid time random or backwards in time +- sync create - invaid object type +- sync events - wrong synctree type - sending boat sync trees to car +- invalid acks - wrong player, wrong ower or invalid object id - removing other players objects or player id's - protocol errors - out of sequence messages / messages depending on player before object is created +- protocol errors - creating peds/objects before player object - sync/net event flooding -- creating multiple objects with the same object id -- sending sync events to objects you dont own +- sync create - duplicate objects id or other playes objects +- sending sync/ack events to objects you dont own - or nor existant - creating multiple objects in the same location -- flooding "sync create events" with the sync_flag == 4? from memory +- sync events - flooding with the sync_flag == 4 - script objects - creating too many objects in your bubble_id - sync_buffer_read overflow and underflow -- invalid sync time - garbage in the datbitbuffer - structured exception handling on all hooks - crash signatures in datbitbuffer From 87ccd048e00735a581c5d948ef58dc62f5358c3c Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 20:38:16 +1100 Subject: [PATCH 04/14] Update README.md --- README.md | 21 ++++++++++----------- 1 file changed, 10 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index e6de889..1b6b8f8 100644 --- a/README.md +++ b/README.md @@ -8,24 +8,23 @@ Logger.cpp readsis a configurable logging system for GTAV natives. It reads nat All script, net and sync events and natives are logged in csv format. -## Protections +## Protections (crashes) - model crashes - sync/ack events - invalid owner - sync/ack events - invalid object id - sync/ack events - invalid time random or backwards in time +- sync/ack events - to objects you dont own - or nor existant - sync create - invaid object type -- sync events - wrong synctree type - sending boat sync trees to car -- invalid acks - wrong player, wrong ower or invalid object id -- removing other players objects or player id's -- protocol errors - out of sequence messages / messages depending on player before object is created -- protocol errors - creating peds/objects before player object -- sync/net event flooding +- sync create - flooding with the sync_flag == 4 - script objects +- sync create - multiple objects in the same location - sync create - duplicate objects id or other playes objects -- sending sync/ack events to objects you dont own - or nor existant -- creating multiple objects in the same location -- sync events - flooding with the sync_flag == 4 - script objects -- creating too many objects in your bubble_id +- sync create - creating too many objects in your bubble_id +- sync events - wrong synctree type - sending boat sync trees to car +- sync remove - removing other players objects or player id's +- sync acks - wrong player, wrong ower or invalid object id +- protocol errors - out of sequence messages / messages depending on player before player object is created +- protocol errors - creating peds/objects before player object - sync_buffer_read overflow and underflow - garbage in the datbitbuffer - structured exception handling on all hooks From b2b0f1fff802be830129d2a89dd4c3f3d9d2b607 Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 20:41:11 +1100 Subject: [PATCH 05/14] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1b6b8f8..fb4751b 100644 --- a/README.md +++ b/README.md @@ -15,7 +15,7 @@ All script, net and sync events and natives are logged in csv format. - sync/ack events - invalid object id - sync/ack events - invalid time random or backwards in time - sync/ack events - to objects you dont own - or nor existant -- sync create - invaid object type +- sync create - invalid object type - sync create - flooding with the sync_flag == 4 - script objects - sync create - multiple objects in the same location - sync create - duplicate objects id or other playes objects From 4d5b84a0e2ba549df826c0ac5a014e3af8ae45b1 Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 20:42:20 +1100 Subject: [PATCH 06/14] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index fb4751b..4e9222f 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Salty -Salty is a protection only, BBv2 derived GTAV menu. I'm releasing this now because i don't have time to keep up with new attacks and GTAV has become so toxic it's not enjoyable to play anymore. Thankfully GTA6 is just around the corner. So here is my code. Have fun! +Salty is a private protection only, BBv2 derived GTAV menu. I'm releasing this now because i don't have time to keep up with new attacks and GTAV has become so toxic it's not enjoyable to play anymore. Thankfully GTA6 is just around the corner. So here is my code. Have fun! ## Native logging From 437c23090cb52518066c693012fcf879c205ce88 Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 20:44:41 +1100 Subject: [PATCH 07/14] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 4e9222f..c29a92f 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Salty is a private protection only, BBv2 derived GTAV menu. I'm releasing this n ## Native logging -Logger.cpp readsis a configurable logging system for GTAV natives. It reads natives.hpp and produces natives_logging.hpp/cpp. These natives are then hooked and logged at runtime. It can be configured to log namespaces, remove spam/common massages and also ignore some debugging natives which cant be hooked as they crash. Really useful to see what is happing in the scripts. Process.cpp processes the log file which is useful to fine tune what natives are logged to remove unwanted noise. +Logger.cpp is a configurable logging system for GTAV natives. It reads natives.hpp and produces natives_logging.hpp/cpp. These natives are then hooked and logged at runtime. It can be configured to log namespaces, remove spam/common massages and also ignore some debugging natives which cant be hooked as they crash. Really useful to see what is happing in the scripts. Process.cpp processes the log file which is useful to fine tune what natives are logged to remove unwanted noise. All script, net and sync events and natives are logged in csv format. From 3080be0db279559f92ca5e41aa0e9d69bc58af72 Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 20:45:50 +1100 Subject: [PATCH 08/14] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index c29a92f..8b4dd50 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Salty -Salty is a private protection only, BBv2 derived GTAV menu. I'm releasing this now because i don't have time to keep up with new attacks and GTAV has become so toxic it's not enjoyable to play anymore. Thankfully GTA6 is just around the corner. So here is my code. Have fun! +Salty is a protection only, BBv2 derived GTAV menu. I'm releasing this now because i don't have time to keep up with new attacks and GTAV has become so toxic it's not enjoyable to play anymore. Thankfully GTA6 is just around the corner. So here is my code. Have fun! ## Native logging From 4905754f436aa83afc317c16246f4e7e7ca6c3d2 Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 20:47:38 +1100 Subject: [PATCH 09/14] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8b4dd50..16b605a 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ All script, net and sync events and natives are logged in csv format. - sync create - invalid object type - sync create - flooding with the sync_flag == 4 - script objects - sync create - multiple objects in the same location -- sync create - duplicate objects id or other playes objects +- sync create - duplicate objects id or other players objects - sync create - creating too many objects in your bubble_id - sync events - wrong synctree type - sending boat sync trees to car - sync remove - removing other players objects or player id's From fa8f2057e051fea6576102f22d3fcfbf4730df98 Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 20:55:04 +1100 Subject: [PATCH 10/14] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 16b605a..b015ba5 100644 --- a/README.md +++ b/README.md @@ -21,7 +21,7 @@ All script, net and sync events and natives are logged in csv format. - sync create - duplicate objects id or other players objects - sync create - creating too many objects in your bubble_id - sync events - wrong synctree type - sending boat sync trees to car -- sync remove - removing other players objects or player id's +- sync remove/ack events - removing other players objects or player id's - sync acks - wrong player, wrong ower or invalid object id - protocol errors - out of sequence messages / messages depending on player before player object is created - protocol errors - creating peds/objects before player object From 036a41ddfba4b8b0fd4ca95fbf4f592789c44ff2 Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 20:56:48 +1100 Subject: [PATCH 11/14] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index b015ba5..78fe56b 100644 --- a/README.md +++ b/README.md @@ -15,6 +15,7 @@ All script, net and sync events and natives are logged in csv format. - sync/ack events - invalid object id - sync/ack events - invalid time random or backwards in time - sync/ack events - to objects you dont own - or nor existant +- sync/ack events - change of object type boat -> car - sync create - invalid object type - sync create - flooding with the sync_flag == 4 - script objects - sync create - multiple objects in the same location From 50050cfa8ea99d19118b9d022cab7ed10966cf0f Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 20:58:23 +1100 Subject: [PATCH 12/14] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 78fe56b..574de70 100644 --- a/README.md +++ b/README.md @@ -21,6 +21,7 @@ All script, net and sync events and natives are logged in csv format. - sync create - multiple objects in the same location - sync create - duplicate objects id or other players objects - sync create - creating too many objects in your bubble_id +- sync create - attach or proximity - sync events - wrong synctree type - sending boat sync trees to car - sync remove/ack events - removing other players objects or player id's - sync acks - wrong player, wrong ower or invalid object id From e05a56fbfcec4c22cc0232e58e95e483add99e1c Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 21:00:59 +1100 Subject: [PATCH 13/14] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 574de70..6c5ead0 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Salty -Salty is a protection only, BBv2 derived GTAV menu. I'm releasing this now because i don't have time to keep up with new attacks and GTAV has become so toxic it's not enjoyable to play anymore. Thankfully GTA6 is just around the corner. So here is my code. Have fun! +Salty is a protection only, BBv2 derived GTAV menu. I'm releasing this now because i don't have time to keep up with new attacks and GTAV has become so toxic it's not enjoyable anymore. Thankfully GTA6 is just around the corner. So here is my code. Have fun! ## Native logging From 350041ee77c691050be4f15c33f9c071a0eb5188 Mon Sep 17 00:00:00 2001 From: tecel007 Date: Mon, 15 Mar 2021 21:02:15 +1100 Subject: [PATCH 14/14] Update README.md --- README.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/README.md b/README.md index 6c5ead0..4b7e900 100644 --- a/README.md +++ b/README.md @@ -15,14 +15,13 @@ All script, net and sync events and natives are logged in csv format. - sync/ack events - invalid object id - sync/ack events - invalid time random or backwards in time - sync/ack events - to objects you dont own - or nor existant -- sync/ack events - change of object type boat -> car +- sync events - wrong synctree type - sending boat sync trees to car - sync create - invalid object type - sync create - flooding with the sync_flag == 4 - script objects - sync create - multiple objects in the same location - sync create - duplicate objects id or other players objects - sync create - creating too many objects in your bubble_id - sync create - attach or proximity -- sync events - wrong synctree type - sending boat sync trees to car - sync remove/ack events - removing other players objects or player id's - sync acks - wrong player, wrong ower or invalid object id - protocol errors - out of sequence messages / messages depending on player before player object is created