util.require_natives("2944a", "g-uno") local crashes = menu.my_root() crashes:action("CTaskNMShot", {""}, "", function(bool) local pid = players.user() local pos = players.get_position(pid) local ped1 = CREATE_RANDOM_PED(pos) local ped2 = CREATE_RANDOM_PED(pos) local ped3 = CREATE_RANDOM_PED(pos) util.request_model(util.joaat("adder")) local veh = entities.create_vehicle(util.joaat("adder"), pos, 0) FREEZE_ENTITY_POSITION(veh, true) local peds = {ped1, ped2} repeat SET_PED_INTO_VEHICLE(ped1, veh, 0) SET_PED_INTO_VEHICLE(ped3, veh, -1) util.yield() until GET_PED_IN_VEHICLE_SEAT(veh, 0) == ped1 SET_PED_INTO_VEHICLE(ped1, veh, -1) ATTACH_ENTITY_TO_ENTITY(ped2, ped1, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, true, false, true, false, 0, false) SET_ENTITY_HEADING(ped2, GET_ENTITY_COORDS(ped3)) GIVE_WEAPON_TO_PED(ped2, util.joaat("weapon_stungun_mp"), 9999, true, true) TASK_SHOOT_AT_ENTITY(ped2, ped3, 5000, 0) while GET_PED_IN_VEHICLE_SEAT(veh, -1) == ped3 do FORCE_PED_AI_AND_ANIMATION_UPDATE(ped2) REFILL_AMMO_INSTANTLY(ped2) util.yield() end for peds as ped do entities.delete(ped) end end)