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feat: Update eVehicleType & eDamageType enums (#28)
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@@ -11,18 +11,18 @@ enum class eDamageType : int32_t
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None,
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Melee,
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Bullet,
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_0xC5403EC0,
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BulletRubber,
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Explosive,
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Fire,
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_0xA869C908,
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Collision,
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Fall,
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_0xCAE075C0,
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Drown,
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Electric,
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BarbedWire,
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FireExtinguisher,
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Smoke,
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WaterCannon,
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_0x1C8E59AE
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Tranquilizer
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};
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enum class eImpactType : int32_t
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