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feat(game_files): update GameDataHash (#5)
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@@ -8,6 +8,7 @@ class GameDataHash
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public:
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bool m_is_japanese_version;
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std::array<rage::Obf32, 16> m_data;
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char new_0104[0x18]; // Obf64, This stores the game skeleton hash combined with some other function hashes, added b3570
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};
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static_assert(sizeof(GameDataHash) == 0x104);
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static_assert(sizeof(GameDataHash) == 0x11C);
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#pragma pack(pop)
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@@ -21,5 +21,5 @@ public:
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rage::rlGamerHandle m_gamer_handle;
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CNetGamePlayerDataMsg m_player_data_msg;
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};
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static_assert(sizeof(CMsgJoinRequest) == 0x178);
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static_assert(sizeof(CMsgJoinRequest) == 0x190);
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#pragma pack(pop)
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