mirror of
https://github.com/Mr-X-GTA/GTAV-Classes-1.git
synced 2026-10-10 11:53:17 +08:00
Update to 1.67 (#117)
This commit is contained in:
+46
-50
@@ -6,60 +6,56 @@
|
||||
|
||||
enum class eGameState : int32_t
|
||||
{
|
||||
Invalid = -1,
|
||||
Playing,
|
||||
Died,
|
||||
Arrested,
|
||||
FailedMission,
|
||||
LeftGame,
|
||||
Respawn,
|
||||
InMPCutscene
|
||||
Invalid = -1,
|
||||
Playing,
|
||||
Died,
|
||||
Arrested,
|
||||
FailedMission,
|
||||
LeftGame,
|
||||
Respawn,
|
||||
InMPCutscene
|
||||
};
|
||||
|
||||
#pragma pack(push, 4)
|
||||
class CPlayerInfo
|
||||
{
|
||||
public:
|
||||
char pad_0000[32]; //0x0000
|
||||
class rage::rlGamerInfo m_net_player_data; //0x0020
|
||||
char pad_00B8[184]; //0x00B8
|
||||
float m_swim_speed; //0x0170
|
||||
char pad_0174[20]; //0x0174
|
||||
uint32_t m_water_proof; //0x0188
|
||||
char pad_018C[76]; //0x018C
|
||||
eGameState m_game_state; //0x01D8
|
||||
char pad_01DC[12]; //0x01DC
|
||||
class CPed *m_ped; //0x01E8
|
||||
char pad_01F0[40]; //0x01F0
|
||||
uint32_t m_frame_flags; //0x0218
|
||||
char pad_021C[52]; //0x021C
|
||||
uint32_t m_player_controls; //0x0250
|
||||
char pad_0254[1256]; //0x0254
|
||||
float m_wanted_can_change; //0x073C
|
||||
char pad_0740[144]; //0x0740
|
||||
float m_wanted_level_difficulty; //0x07D0 min:-1 max:1
|
||||
char pad_07D4[52]; //0x07D4
|
||||
float m_wanted_level_multiplier; //0x0808 min:0 max:1
|
||||
char pad_080C[100]; //0x080C
|
||||
uint32_t m_npc_ignore; //0x0870
|
||||
char pad_0874[12]; //0x0874
|
||||
bool m_is_wanted; //0x0880
|
||||
char pad_0881[7]; //0x0881
|
||||
uint32_t m_wanted_level; //0x0888
|
||||
uint32_t m_wanted_level_display; //0x088C
|
||||
char pad_0890[1120]; //0x0890
|
||||
float m_run_speed; //0x0CF0
|
||||
float m_stamina; //0x0CF4
|
||||
float m_stamina_regen; //0x0CF8
|
||||
char pad_0CFC[16]; //0x0CFC
|
||||
float m_weapon_damage_mult; //0x0D0C
|
||||
float m_weapon_defence_mult; //0x0D10
|
||||
char pad_0D14[4]; //0x0D14
|
||||
float m_melee_weapon_damage_mult; //0x0D18
|
||||
float m_melee_damage_mult; //0x0D1C
|
||||
float m_melee_defence_mult; //0x0D20
|
||||
char pad_0D24[8]; //0x0D24
|
||||
float m_melee_weapon_defence_mult; //0x0D2C
|
||||
}; //Size: 0x0D30
|
||||
static_assert(sizeof(CPlayerInfo) == 0xD90);
|
||||
char pad_0000[32]; //0x0000
|
||||
class rage::rlGamerInfo m_net_player_data; //0x0020
|
||||
char pad_0110[184]; //0x0110
|
||||
float m_swim_speed; //0x01C8
|
||||
char pad_01CC[20]; //0x01CC
|
||||
uint32_t m_water_proof; //0x01E0
|
||||
char pad_01E4[76]; //0x01E4
|
||||
eGameState m_game_state; //0x0230
|
||||
char pad_0234[12]; //0x0234
|
||||
class CPed* m_ped; //0x0240
|
||||
char pad_0248[40]; //0x0248
|
||||
uint32_t m_frame_flags; //0x0270
|
||||
char pad_0274[52]; //0x0274
|
||||
uint32_t m_player_controls; //0x02A8
|
||||
char pad_02AC[1248]; //0x02AC
|
||||
float m_wanted_can_change; //0x078C
|
||||
char pad_0790[304]; //0x0790
|
||||
uint32_t m_npc_ignore; //0x08C0
|
||||
char pad_08C4[12]; //0x08C4
|
||||
bool m_is_wanted; //0x08D0
|
||||
char pad_08D1[7]; //0x08D1
|
||||
uint32_t m_wanted_level; //0x08D8
|
||||
uint32_t m_wanted_level_display; //0x08DC
|
||||
char pad_08E0[1120]; //0x08E0
|
||||
float m_run_speed; //0x0D40
|
||||
float m_stamina; //0x0D44
|
||||
float m_stamina_regen; //0x0D48
|
||||
char pad_0D4C[16]; //0x0D4C
|
||||
float m_weapon_damage_mult; //0x0D5C
|
||||
float m_weapon_defence_mult; //0x0D60
|
||||
char pad_0D64[4]; //0x0D64
|
||||
float m_melee_weapon_damage_mult; //0x0D68
|
||||
float m_melee_damage_mult; //0x0D6C
|
||||
float m_melee_defence_mult; //0x0D70
|
||||
char pad_0D74[8]; //0x0D74
|
||||
float m_melee_weapon_defence_mult; //0x0D7C
|
||||
}; //Size: 0x0D80
|
||||
static_assert(sizeof(CPlayerInfo) == 0xD80);
|
||||
#pragma pack(pop)
|
||||
|
||||
Reference in New Issue
Block a user