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Add CPlayerCameraDataNode and updated globals (#104)
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@@ -484,7 +484,7 @@ struct GlobalPlayerBDEntry
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SCR_BOOL GamerTagShowArrow;
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SCR_BOOL CarWashInProgress;
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INTERIOR_INDEX CurrentInteriorIndex;
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SCR_INT PAD_0246; // TODO
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SCR_INT CurrentShopIndex; // things like clothing and tattoo stores
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SCR_INT CurrentStoreIndex; // the stores in the map which can be held up
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SCR_BOOL ShopActive; // any shop
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SCR_BOOL InTaxi;
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@@ -492,7 +492,7 @@ struct GlobalPlayerBDEntry
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SCR_INT PrimaryHairColor;
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SCR_INT SecondaryHairColor;
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SCR_INT FriendlyPlayers; // bitset of player team relgroups that obtain a Respect relationship with player
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SCR_BOOL KilledByPlayer; // verify
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SCR_BOOL IsInvisible;
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SCR_BOOL InImpromptuDeathmatch;
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SCR_VEC3 ImpromptuDeatmatchStartPosition;
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SCR_INT PAD_0569; // not read by scripts, impromptu DM related
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@@ -544,7 +544,7 @@ struct GlobalPlayerBDEntry
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SCR_INT CurrentlyUsingArenaTrapActivatedTime;
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ARCADE_GAME ArcadeGame;
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SCR_INT DancePartner;
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SCR_INT PAD_0445;
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SCR_INT CayoPericoFlags;
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SCR_INT BeachPartyFlags;
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uint64_t PAD_0477[10]; // I don't think we'll ever be able to figure out what this does
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SCR_INT ThreeCardPokerStyle;
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