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feat(DataNodes): Reorganize and add data nodes. (#22)
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#pragma once
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#include <cstdint>
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#pragma pack(push, 4)
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class CDynamicEntityGameStateDataNode
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{
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public:
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char pad_0000[192]; // 0x0000
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uint32_t m_interior_index; // 0x00C0
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bool unk_00C4; // 0x00C4
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bool unk_00C5; // 0x00C5
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uint32_t m_decor_count; // 0x00C8
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uint32_t m_decor_type[12]; // 0x00CC
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uint32_t m_decor_value[12]; // 0x00FC
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uint32_t m_decor_name_hash[12]; // 0x012C
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}; //Size: 0x15C
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static_assert(sizeof(CDynamicEntityGameStateDataNode) == 0x15C);
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#pragma pack(pop)
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