Add some nodes and netConnection stuff (#128)

This commit is contained in:
maybegreat48
2023-07-22 17:59:25 +00:00
committed by GitHub
parent c2828470a3
commit d1e6b3b7b9
23 changed files with 786 additions and 139 deletions
+18
View File
@@ -50,6 +50,8 @@
#include "netsync/nodes/entity/CEntityOrientationDataNode.hpp"
#include "netsync/nodes/entity/CEntityScriptGameStateDataNode.hpp"
#include "netsync/nodes/entity/CEntityScriptInfoDataNode.hpp"
#include "netsync/nodes/heli/CHeliHealthDataNode.hpp"
#include "netsync/nodes/heli/CHeliControlDataNode.hpp"
#include "netsync/nodes/object/CObjectCreationDataNode.hpp"
#include "netsync/nodes/ped/CPedAIDataNode.hpp"
#include "netsync/nodes/ped/CPedAppearanceDataNode.hpp"
@@ -60,23 +62,31 @@
#include "netsync/nodes/ped/CPedHealthDataNode.hpp"
#include "netsync/nodes/ped/CPedInventoryDataNode.hpp"
#include "netsync/nodes/ped/CPedMovementDataNode.hpp"
#include "netsync/nodes/ped/CPedMovementGroupDataNode.hpp"
#include "netsync/nodes/ped/CPedOrientationDataNode.hpp"
#include "netsync/nodes/ped/CPedScriptCreationDataNode.hpp"
#include "netsync/nodes/ped/CPedTaskSequenceDataNode.hpp"
#include "netsync/nodes/ped/CPedTaskSpecificDataNode.hpp"
#include "netsync/nodes/ped/CPedTaskTreeDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalAngVelocityDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalAttachDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalGameStateDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalHealthDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalMigrationDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalScriptGameStateDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalScriptMigrationDataNode.hpp"
#include "netsync/nodes/physical/CPhysicalVelocityDataNode.hpp"
#include "netsync/nodes/pickup/CPickupCreationDataNode.hpp"
#include "netsync/nodes/pickup_placement/CPickupPlacementCreationDataNode.hpp"
#include "netsync/nodes/player/CPlayerAmbientModelStreamingNode.hpp"
#include "netsync/nodes/player/CPlayerAppearanceDataNode.hpp"
#include "netsync/nodes/player/CPlayerCameraDataNode.hpp"
#include "netsync/nodes/player/CPlayerCreationDataNode.hpp"
#include "netsync/nodes/player/CPlayerGamerDataNode.hpp"
#include "netsync/nodes/player/CPlayerGameStateDataNode.hpp"
#include "netsync/nodes/player/CPlayerPedGroupDataNode.hpp"
#include "netsync/nodes/player/CPlayerSectorPosNode.hpp"
#include "netsync/nodes/player/CPlayerWantedAndLOSDataNode.hpp"
#include "netsync/nodes/proximity_migrateable/CGlobalFlagsDataNode.hpp"
#include "netsync/nodes/proximity_migrateable/CMigrationDataNode.hpp"
#include "netsync/nodes/proximity_migrateable/CSectorDataNode.hpp"
@@ -84,8 +94,15 @@
#include "netsync/nodes/task/ClonedTakeOffPedVariationInfo.hpp"
#include "netsync/nodes/train/CTrainGameStateDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleCreationDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleControlDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleTaskDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleGadgetDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleProximityMigrationDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleComponentReservationDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleDamageStatusDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleSteeringDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleHealthDataNode.hpp"
#include "netsync/nodes/vehicle/CVehicleGameStateDataNode.hpp"
#include "netsync/trees/CDynamicEntitySyncTreeBase.hpp"
#include "netsync/trees/CEntitySyncTreeBase.hpp"
#include "netsync/trees/CPhysicalSyncTreeBase.hpp"
@@ -108,6 +125,7 @@
#include "network/RemoteGamerInfoMsg.hpp"
#include "network/snConnectToPeerTask.hpp"
#include "network/snSession.hpp"
#include "network/netConnection.hpp"
#include "ped/CPed.hpp"
#include "ped/CPedBoneInfo.hpp"
#include "ped/CPedFactory.hpp"