#pragma once #include #pragma pack(push, 4) struct CDecorator { uint32_t m_type; uint32_t m_name_hash; uint32_t m_value; }; class CDynamicEntityGameStateDataNode { public: char pad_0000[192]; // 0x0000 uint32_t m_interior_index; // 0x00C0 bool unk_00C4; // 0x00C4 bool unk_00C5; // 0x00C5 uint32_t m_decor_count; // 0x00C8 CDecorator m_decors[12]; // 0x00CC }; //Size: 0x15C static_assert(sizeof(CDynamicEntityGameStateDataNode) == 0x15C); #pragma pack(pop)