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36 lines
1000 B
C++
36 lines
1000 B
C++
#pragma once
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#include "../player/CPlayerInfo.hpp"
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#include "../player/CNonPhysicalPlayerData.hpp"
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#include "ClandData.hpp"
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#include "netPlayer.hpp"
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#include <cstdint>
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#pragma pack(push, 8)
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class CNetGamePlayer : public rage::netPlayer
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{
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public:
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char pad_00A0[8]; //0x00A0
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uint32_t m_matchmaking_group; //0x00A8
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CPlayerInfo* m_player_info; //0x00B0
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char pad_00B0[16]; //0x00B0
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class ClanData m_clan_data; //0x00C8
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char m_crew_rank_title[25]; //0x0180
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bool m_is_rockstar_dev; //0x0199
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bool m_is_rockstar_qa; //0x019A
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bool m_is_cheater; //0x019B
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char pad_019C[14]; //0x019C
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bool m_has_started_transition; //0x01AA
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char pad_01AB[5]; //0x01AB
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char m_transition_info_buffer[125]; //0x01B0
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char pad_022D[19]; //0x022D
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uint32_t m_mute_count; //0x0240
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uint32_t m_mute_talkers_count; //0x0244
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char pad_0248[112]; //0x0248
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uint32_t unk_02B8; //0x02B8
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}; //Size: 0x02C0
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static_assert(sizeof(CNetGamePlayer) == 0x2C0);
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#pragma pack(pop)
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