Files
Temp-Classes/network/CNetGamePlayerDataMsg.hpp
T
2025-10-27 15:29:35 +01:00

43 lines
1.2 KiB
C++

#pragma once
#include <cstdint>
#include "PlatformAccountId.hpp"
class datBitBuffer;
#pragma pack(push, 8)
namespace rage {
class playerDataMsg
{
public:
virtual ~playerDataMsg() = default;
virtual int GetBufferSize() { return 0; };
virtual void Log() {};
virtual bool Serialize(datBitBuffer* buffer) { return true; };
virtual bool Deserialize(datBitBuffer* buffer) { return true; };
uint32_t m_game_version; //0x0008
uint32_t m_nat_type; //0x000C
}; //Size: 0x0010
static_assert(sizeof(playerDataMsg) == 0x10);
}
class CNetGamePlayerDataMsg : public rage::playerDataMsg
{
public:
int32_t m_account_id; //0x0010
int64_t m_rockstar_id; //0x0018
PlatformAccountId m_platform_account_id; //0x0020
uint32_t m_player_type; //0x00B0
uint32_t m_matchmaking_group; //0x00B4
uint32_t m_flags; //0x00B8
int32_t m_team; //0x00BC
int64_t m_crew_id; //0x00C0
int32_t m_aim_preference; //0x00C8
uint16_t m_rank; //0x00CC
uint16_t m_rating; //0x00CE
uint32_t m_region; //0x00D0
}; //Size: 0x00D8
static_assert(sizeof(CNetGamePlayerDataMsg) == 0xD8);
#pragma pack(pop)