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https://github.com/Mr-X-GTA/YimMenu.git
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More general fixes (#2011)
* Closes #2008 * Closes #2016 * Closes #1917 * Closes #2012.
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#include "entity.hpp"
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namespace big::entity
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{
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void cage_ped(Ped ped)
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{
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Hash hash = RAGE_JOAAT("prop_gold_cont_01");
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Vector3 location = ENTITY::GET_ENTITY_COORDS(ped, true);
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OBJECT::CREATE_OBJECT(hash, location.x, location.y, location.z - 1.f, true, false, false);
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}
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void clean_ped(Ped ped)
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{
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Ped player_ped = self::ped;
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PED::CLEAR_PED_BLOOD_DAMAGE(player_ped);
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PED::CLEAR_PED_WETNESS(player_ped);
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PED::CLEAR_PED_ENV_DIRT(player_ped);
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PED::RESET_PED_VISIBLE_DAMAGE(player_ped);
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}
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void delete_entity(Entity ent)
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{
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if (!ENTITY::DOES_ENTITY_EXIST(ent))
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return;
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if (!take_control_of(ent))
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{
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LOG(VERBOSE) << "Failed to take control of entity before deleting";
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return;
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}
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ENTITY::DETACH_ENTITY(ent, 1, 1);
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ENTITY::SET_ENTITY_COORDS_NO_OFFSET(ent, 7000.f, 7000.f, 15.f, 0, 0, 0);
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if (!ENTITY::IS_ENTITY_A_MISSION_ENTITY(ent))
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{
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ENTITY::SET_ENTITY_AS_MISSION_ENTITY(ent, true, true);
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}
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ENTITY::DELETE_ENTITY(&ent);
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}
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bool raycast(Entity* ent)
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{
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BOOL hit;
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Vector3 endCoords;
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Vector3 surfaceNormal;
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Vector3 camCoords = CAM::GET_GAMEPLAY_CAM_COORD();
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Vector3 rot = CAM::GET_GAMEPLAY_CAM_ROT(2);
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Vector3 dir = math::rotation_to_direction(rot);
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Vector3 farCoords;
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farCoords.x = camCoords.x + dir.x * 1000;
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farCoords.y = camCoords.y + dir.y * 1000;
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farCoords.z = camCoords.z + dir.z * 1000;
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int ray = SHAPETEST::START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(camCoords.x,
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camCoords.y,
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camCoords.z,
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farCoords.x,
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farCoords.y,
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farCoords.z,
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-1,
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0,
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7);
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SHAPETEST::GET_SHAPE_TEST_RESULT(ray, &hit, &endCoords, &surfaceNormal, ent);
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return (bool)hit;
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}
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bool raycast(Vector3* endcoor)
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{
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Entity ent;
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BOOL hit;
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Vector3 surfaceNormal;
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Vector3 camCoords = CAM::GET_GAMEPLAY_CAM_COORD();
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Vector3 dir = math::rotation_to_direction(CAM::GET_GAMEPLAY_CAM_ROT(2));
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Vector3 farCoords;
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farCoords.x = camCoords.x + dir.x * 1000;
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farCoords.y = camCoords.y + dir.y * 1000;
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farCoords.z = camCoords.z + dir.z * 1000;
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int ray = SHAPETEST::START_EXPENSIVE_SYNCHRONOUS_SHAPE_TEST_LOS_PROBE(camCoords.x,
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camCoords.y,
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camCoords.z,
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farCoords.x,
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farCoords.y,
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farCoords.z,
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-1,
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0,
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7);
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SHAPETEST::GET_SHAPE_TEST_RESULT(ray, &hit, endcoor, &surfaceNormal, &ent);
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return (bool)hit;
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}
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bool network_has_control_of_entity(rage::netObject* net_object)
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{
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return !net_object || !net_object->m_next_owner_id && (net_object->m_control_id == -1);
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}
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bool take_control_of(Entity ent, int timeout)
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{
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if (!*g_pointers->m_gta.m_is_session_started)
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return true;
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auto hnd = g_pointers->m_gta.m_handle_to_ptr(ent);
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if (!hnd || !hnd->m_net_object || !*g_pointers->m_gta.m_is_session_started)
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return false;
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if (network_has_control_of_entity(hnd->m_net_object))
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return true;
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for (int i = 0; i < timeout; i++)
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{
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g_pointers->m_gta.m_request_control(hnd->m_net_object);
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if (network_has_control_of_entity(hnd->m_net_object))
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return true;
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if (timeout != 0)
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script::get_current()->yield();
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}
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return false;
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}
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std::vector<Entity> get_entities(bool vehicles, bool peds, bool props, bool include_self_veh)
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{
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std::vector<Entity> target_entities;
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if (vehicles)
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{
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for (auto vehicle : pools::get_all_vehicles())
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{
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if (!include_self_veh && vehicle == gta_util::get_local_vehicle())
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continue;
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target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(vehicle));
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}
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}
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if (peds)
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{
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for (auto ped : pools::get_all_peds())
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{
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if (ped == g_local_player)
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continue;
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target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(ped));
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}
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}
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if (props)
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{
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for (auto prop : pools::get_all_props())
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{
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target_entities.push_back(g_pointers->m_gta.m_ptr_to_handle(prop));
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}
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}
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return target_entities;
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}
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bool load_ground_at_3dcoord(Vector3& location)
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{
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float groundZ;
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bool done = false;
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for (int i = 0; i < 10; i++)
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{
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for (int z = 0; z < 1000; z += 25)
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{
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float ground_iteration = static_cast<float>(z);
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// Only request a collision after the first try failed because the location might already be loaded on first attempt.
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if (i >= 1 && (z % 100 == 0))
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{
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STREAMING::REQUEST_COLLISION_AT_COORD(location.x, location.y, ground_iteration);
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script::get_current()->yield();
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}
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if (MISC::GET_GROUND_Z_FOR_3D_COORD(location.x, location.y, ground_iteration, &groundZ, false, false))
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{
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location.z = groundZ + 1.f;
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done = true;
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}
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}
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float height;
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if (done && WATER::GET_WATER_HEIGHT(location.x, location.y, location.z, &height))
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{
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location.z = height + 1.f;
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}
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if (done)
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{
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return true;
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}
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}
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location.z = 1000.f;
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return false;
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}
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double distance_to_middle_of_screen(const rage::fvector2& screen_pos)
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{
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double cumulative_distance{};
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if (screen_pos.x > 0.5)
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cumulative_distance += screen_pos.x - 0.5;
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else
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cumulative_distance += 0.5 - screen_pos.x;
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if (screen_pos.y > 0.5)
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cumulative_distance += screen_pos.y - 0.5;
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else
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cumulative_distance += 0.5 - screen_pos.y;
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return cumulative_distance;
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}
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Entity get_entity_closest_to_middle_of_screen(rage::fwEntity** pointer, std::vector<Entity> ignore_entities, bool include_veh, bool include_ped, bool include_prop, bool include_players)
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{
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Entity closest_entity{};
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rage::fwEntity* closest_entity_ptr = nullptr;
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float distance = 1;
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auto ignored_entity = [=](Entity handle) -> bool {
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if (handle == self::ped)
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return true;
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for (auto ent : ignore_entities)
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{
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if (handle == ent)
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return true;
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}
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return false;
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};
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auto update_closest_entity = [&](Entity handle, rage::fwEntity* entity_ptr) {
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Vector3 pos = ENTITY::GET_ENTITY_COORDS(handle, 1);
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rage::fvector2 screenpos;
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HUD::GET_HUD_SCREEN_POSITION_FROM_WORLD_POSITION(pos.x, pos.y, pos.z, &screenpos.x, &screenpos.y);
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if (distance_to_middle_of_screen(screenpos) < distance && ENTITY::HAS_ENTITY_CLEAR_LOS_TO_ENTITY(self::ped, handle, 17) && !ignored_entity(handle))
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{
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closest_entity = handle;
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closest_entity_ptr = entity_ptr;
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distance = distance_to_middle_of_screen(screenpos);
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}
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};
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auto include_pool = [&](auto& pool) {
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for (const auto ptr : pool())
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if (ptr)
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update_closest_entity(g_pointers->m_gta.m_ptr_to_handle(ptr), ptr);
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};
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if (include_veh)
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include_pool(pools::get_all_vehicles);
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if (include_ped)
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include_pool(pools::get_all_peds);
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if (include_prop)
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include_pool(pools::get_all_props);
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if (include_players)
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{
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for (auto player : g_player_service->players() | std::ranges::views::values)
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{
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if (player->get_ped())
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{
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Ped handle = g_pointers->m_gta.m_ptr_to_handle(player->get_ped());
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update_closest_entity(handle, player->get_ped());
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}
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}
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}
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if (pointer)
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*pointer = closest_entity_ptr;
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return closest_entity;
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}
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}
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