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Menu revamp (#3274)
* Complete player and network UI redesign, meant to show all features instead of stuffing them into tiny boxes * Added option to delete player vehicles * Better clone player (now clones head blend too) * Better host token spoofing, with an option to enter your own * Better host token spoofing detection * Better desync kick prot detections * A script blocker for the entire session (per-player options will be added later) * Added option to spoof data/DLC hashes * Logging framework that allows developers to easily debug false positives * Major protection improvements
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@@ -24,6 +24,8 @@ namespace big
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// Patch blocked explosions
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explosion_anti_cheat_bypass::m_can_blame_others =
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memory::byte_patch::make(g_pointers->m_gta.m_blame_explode.as<uint16_t*>(), 0xE990).get();
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explosion_anti_cheat_bypass::m_set_script_flag =
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memory::byte_patch::make(g_pointers->m_gta.m_blame_explode.sub(0x12).as<uint32_t*>(), 0x90909090).get();
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explosion_anti_cheat_bypass::m_can_use_blocked_explosions =
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memory::byte_patch::make(g_pointers->m_gta.m_explosion_patch.sub(12).as<uint16_t*>(), 0x9090).get();
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