Lua: can make new tabs from lua scripts, doc generation for available tabs to use (#1593)

* lua api: add globals.get_uint and globals.set_uint

* lua doc: remove duplicate function check as we can overload so it doesn't make sense

* lua doc gen: add support for parsing the tabs enum

* gui: custom lua tabs don't have a `func` rendering function but can still have elements to draw

* lua doc: update generated doc

* chore: code style

* chore: minor spelling mistake

* chore: code style

* gui_service: add runtime removal of tabs

* refactor: make it so that it's less likely defining tabs and their translation key in a wrong way.

* lua api: ability to add custom tabs to the gui from lua
This commit is contained in:
Quentin
2023-07-05 00:30:57 +02:00
committed by GitHub
parent 19f6487171
commit 76afd97185
36 changed files with 585 additions and 211 deletions
+2 -2
View File
@@ -12,7 +12,7 @@ Call a menu command.
- `command_name` (string): The name of the command that will be called.
- `_args` (table): Optional. List of arguments for the command.
**Exemple Usage:**
**Example Usage:**
```lua
command.call(command_name, _args)
```
@@ -26,7 +26,7 @@ Call a menu command on a given player.
- `command_name` (string): The name of the command that will be called.
- `_args` (table): Optional. List of arguments for the command.
**Exemple Usage:**
**Example Usage:**
```lua
command.call_player(player_idx, command_name, _args)
```